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| 04 Jul 2015 06:38 PM |
For example a train.. I want to animate a train to go around rail way.. How would that be possible? thanks.
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vlekje513
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| Joined: 28 Dec 2010 |
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| 04 Jul 2015 07:31 PM |
ehm what? Velocity? Isn't there anyway to animate the object so it would follow something similar to a timeline?
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vlekje513
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| 04 Jul 2015 07:37 PM |
| Vlekje has no intention to actually help. Idk why he's here |
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vlekje513
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| 04 Jul 2015 07:40 PM |
| Its really hard to do or explain this, I'm saying every information I have. |
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| 04 Jul 2015 07:44 PM |
@SIDEKICKMAN Yeah, I see that xD
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| 04 Jul 2015 07:45 PM |
| IS there a guide or documentation? Even a model we can use as a reference? |
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vlekje513
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| Joined: 28 Dec 2010 |
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| 04 Jul 2015 07:48 PM |
No.
If its a straight road you can cframe it in a for loop, if not, I wish you luck. |
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| 04 Jul 2015 07:51 PM |
| ERRR that's frustrating. Such a simple thing should be possible with little hassle. But instead... smooth terrain. |
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| 04 Jul 2015 08:20 PM |
true
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Veltamax
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| Joined: 06 May 2012 |
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| 04 Jul 2015 08:54 PM |
| With the animation editor, you could give this a shot. It's an idea I've been recently throwing around in my head, but haven't tried yet. When you use ROBLOX's animation editor plugin, you select a humanoidrootpart. If you put one inside the rail model, you might be able to select it; then from there, I have no idea if you will be able to edit the train parts or if it will just have the Head, Right Leg, and so on, in the editor gui. |
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| 04 Jul 2015 09:03 PM |
| Um no. You might not want to do that. You should probably use roblox physics. Its quite simple that way. Create tracks and use velocity to push forwards. If made correctly it will work. |
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