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| 04 Jul 2015 09:51 AM |
Hey,
So, I've been wandering, what can't FilteringEnabled stop? I know it stops client-server communication, but is there any way to by-pass it?
I want to know so I can try to develop some kind of safe-guard for it.
Thanks in advance! |
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| 04 Jul 2015 10:02 AM |
I believe there was ONE exploit, but it was patched.
People can obviously use the Remote Event/Functions. Move their character (Possibly change walkspeed as well). |
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Alyte
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| Joined: 24 Oct 2011 |
| Total Posts: 10090 |
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| 04 Jul 2015 10:15 AM |
They can change walkspeed; humanoid changes replicate as far as I know.
Anyways, I know for a fact a real hacker can hook the chat, or atleast default chat. I met a guy who did it, and was clearing the chat and everything. |
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| 04 Jul 2015 10:31 AM |
Yeah, humanoid replications go though. But that's an easy fix.
Anyways, I had a question. If they could use Remove Events/Functions then couldn't they just use those to 'hack'?
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| 04 Jul 2015 10:47 AM |
| Probsbly serverscripts created in a localscript don't replicate changes |
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| 04 Jul 2015 10:48 AM |
| oh and they can't set the source lol |
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| 04 Jul 2015 10:53 AM |
Obviously. :P
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| 04 Jul 2015 10:54 AM |
| If you they can exploit your game through the Remote Events/Functions, you are doing it ALL wrong. |
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| 04 Jul 2015 10:56 AM |
I'm doing it right, I think...
It's what you said:
"People can obviously use the Remote Event/Functions."
Brought up the question.
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