xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 01 Jul 2015 05:11 PM |
i am poor ;-;
All Hail Holy Glob, NarkWhales |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 01 Jul 2015 06:05 PM |
b1
All Hail Holy Glob, NarkWhales |
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| 01 Jul 2015 06:06 PM |
| make me empty skript for 2 ticket |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 01 Jul 2015 06:08 PM |
maek meh a noodle!1!!111
i pay u 17 tixes!1!1one1!! |
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Dbsiszero
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| Joined: 05 Oct 2014 |
| Total Posts: 2188 |
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| 01 Jul 2015 07:24 PM |
needs 2 see if legit
I put 1 simple mistake find it m8
Apparently the exploding script does not kill the player.
local barrel = script.Parent local damageModel = barrel.Humanoid local fire = barrel.Torso.Fire local smoke = barrel.Torso.Smoke local maxHealth = barrel.Humanoid.MaxHealth local startedBurning = false damageModel.Health = maxHealth
local burnPart = Instance.new("Part", barrel) burnPart.CanCollide = false burnPart.Anchored = true burnPart.Transparency = 1 burnPart.Name = "BurnPart" burnPart.Size = Vector3.new(1,1,1)
fire.Parent = burnPart smoke.Parent = burnPart
if game.Workspace.FilteringEnabled then if not game.ReplicatedStorage:FindFirstChild("ROBLOXExplodingBarrelEvent") then local explodeEvent = Instance.new("RemoteEvent", game.ReplicatedStorage) explodeEvent.Name = "ROBLOXExplodingBarrelEvent" end game.Players.PlayerAdded:connect(function(player) local backpack = player:WaitForChild("Backpack") if not backpack:FindFirstChild("ROBLOXBarrelLocalScript") then local localScript = barrel.ROBLOXBarrelLocalScript:clone() localScript.Parent = player:WaitForChild("Backpack") end end) end
local function getConfig(configName, default) local configs = barrel:FindFirstChild("Configurations") if configs and configs:FindFirstChild(configName) then return configs:FindFirstChild(configName).Value or default end return default end
local blastPressure = getConfig("BlastPressure", 0) local blastRadius = getConfig("BlastRadius", 6)
local function burn() while damageModel.Health > 0 do damageModel.Health = damageModel.Health - 2 wait(.3) end return end local burnThread = coroutine.create(burn)
local healthConnection local diedConnection
local function onDied() healthConnection:disconnect() diedConnection:disconnect() local explosion = Instance.new("Explosion", barrel.Torso) explosion.BlastPressure = blastPressure explosion.Position = barrel.Torso.Position explosion.BlastRadius = blastRadius explosion.DestroyJointRadiusPercent = 1 if game.Workspace.FilteringEnabled then game.ReplicatedStorage.ROBLOXExplodingBarrelEvent:FireAllClients(barrel) else for _, part in pairs(barrel:GetChildren()) do if part and part:IsA("BasePart") and part.Name ~= "BurnPart" and part.Name ~= "Torso" and part.Name ~= "Head" then part.CanCollide = true local firePart = Instance.new("Part", barrel) firePart.CanCollide = false firePart.Anchored = true firePart.Transparency = 1 local partFire = Instance.new("Fire", firePart) partFire.Enabled = true partFire.Size = math.ceil(2 * (part.Size.X + part.Size.Y + part.Size.Z) / 3) local burnOutThread = coroutine.create(function() local start = os.time() local waitTime = math.random(3, 5) while partFire.Size > 2 do if os.time() - start > waitTime then start = os.time() partFire.Size = partFire.Size - .5 end firePart.Position = part.Position wait() end firePart:Destroy() wait(waitTime) part:Destroy() end) coroutine.resume(burnOutThread) end end end fire.Enabled = false smoke.Enabled = false barrel.Torso.CanCollide = false barrel.Torso.Transparency = 1 wait(1) burnPart:Destroy() barrel.Torso:Destroy() barrel.Head:Destroy() barrel.Humanoid:Destroy() end
healthConnection = damageModel.HealthChanged:connect(function(health) if health < maxHealth / 3 then if not startedBurning then startedBurning = true coroutine.resume(burnThread) end fire.Enabled = true fire.Size = 8 smoke.Enabled = true elseif health < maxHealth * 2 / 3 then if not startedBurning then startedBurning = true coroutine.resume(burnThread) end fire.Enabled = true fire.Size = 5 elseif health < maxHealth then fire.Enabled = true fire.Size = 3 end if health <= 0 then onDied() end end)
diedConnection = damageModel.Died:connect(onDied) damageModel:ChangeState(Enum.HumanoidStateType.Physics) while true do --damageModel:ChangeState(Enum.HumanoidStateType.Ragdoll) if barrel:FindFirstChild("Torso") and barrel:FindFirstChild("BurnPart") then burnPart.Position = barrel.Torso.Position end wait() end |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 01 Jul 2015 07:37 PM |
lol db, nice try
just ask the guy what metamethods does |
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Dbsiszero
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| Joined: 05 Oct 2014 |
| Total Posts: 2188 |
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| 01 Jul 2015 07:38 PM |
| no its not that hard 2 find just change the blast radius 2 5000 not 0 lel |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 01 Jul 2015 08:02 PM |
its bascially a exploding barrel?
All Hail Holy Glob, NarkWhales |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 01 Jul 2015 08:05 PM |
wow rlly...
All Hail Holy Glob, NarkWhales |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 01 Jul 2015 08:06 PM |
i ned money ;-;
All Hail Holy Glob, NarkWhales |
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| 02 Jul 2015 12:13 PM |
| lol at how that kid just took the free model exploding barrel and pasted the script |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 02 Jul 2015 12:18 PM |
im poor ;-;
this is serious
Great Glob and Apple Sauce |
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| 02 Jul 2015 12:31 PM |
turret I will pay in august when I haz money maybe earlier make the firing speed and damage and shots before reload customizable (in value pls) I would like to have it done fast |
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 02 Jul 2015 12:34 PM |
wew
Great Glob and Apple Sauce |
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Toews55
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| Joined: 31 Jul 2014 |
| Total Posts: 2 |
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| 09 Oct 2015 11:14 PM |
| :_: lolz am so poor can you help me out? |
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Lucargia
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| Joined: 25 Jan 2013 |
| Total Posts: 371 |
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| 10 Oct 2015 01:14 AM |
| y r u bumping posts 3 months old |
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