|
| 30 Jun 2015 10:51 PM |
game.Players.PlayerAdded:connect(function(player) for _,p in pairs(game.Players:GetChildren()) do p.Character.Humanoid.Walkspeed.Value = player.Character.Humanoid.Walkspeed.Value - 16 end end)
|
|
|
| Report Abuse |
|
|
kert109
|
  |
| Joined: 31 Dec 2009 |
| Total Posts: 681 |
|
|
| 30 Jun 2015 10:53 PM |
game.Players.PlayerAdded:connect(function(player) for _,p in pairs(game.Players:GetChildren()) do
repeat wait() until p.Character ~= nil
p.Character.Humanoid.Walkspeed.Value = player.Character.Humanoid.Walkspeed.Value - 16 end end) |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2015 10:54 PM |
game.Players.PlayerAdded:connect(function(player) for _,p in pairs(game.Players:GetChildren()) do p.Character.Humanoid.WalkSpeed = player.Character.Humanoid.WalkSpeed - 16 end end)
uh >.> why not just do
game.Players.PlayerAdded:connect(function(p) p.Character.Humanoid.WalkSpeed = 0 end) |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2015 10:58 PM |
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(c) c:WaitForChild("Humanoid").WalkSpeed = 0 end) end) |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2015 11:09 PM |
Well kert,you've won a prize! With a tiny tiny bit of edits your script helped me Thanks to all who replied here's the winnah
game.Players.PlayerAdded:connect(function(player) for _,p in pairs(game.Players:GetChildren()) do
repeat wait() until p.Character ~= nil
p.Character.Humanoid.WalkSpeed = 0 end end) |
|
|
| Report Abuse |
|
|