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| 29 Jun 2015 07:41 PM |
| ROBLOX should add a keyboard that you do not type with, but used for commands. For example if you press R to reload, mobile will be able to click R and they will reload. So that way more games can support mobile without having to add a GUI for mobile users. |
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palav
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| Joined: 18 Jun 2013 |
| Total Posts: 179 |
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| 30 Jun 2015 01:17 PM |
| How would you move and use it? |
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| 30 Jun 2015 04:48 PM |
| It is a tiny button in the corner of the screen, you click it, and press the activation button for that game (ex: R; Reload) |
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palav
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| Joined: 18 Jun 2013 |
| Total Posts: 179 |
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| 30 Jun 2015 04:59 PM |
| I have a better idea, or at least I think I do. On the bottom of the screen, you get 5-10 boxes, big enough to recognize what letter you are pressing. You can change what letters are in each box, and hide them by clicking the eye thing in the top right corner. Space saving, and efficient. |
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| 07 Jul 2015 11:12 PM |
| That's what I was thinking, not like a big thing on your screen that would just be stupid |
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MarkSill
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| Joined: 26 Mar 2010 |
| Total Posts: 331 |
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| 07 Jul 2015 11:30 PM |
| Games can already add this on their own quite easily. |
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penapox
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| Joined: 05 Jul 2014 |
| Total Posts: 1597 |
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| 07 Jul 2015 11:33 PM |
The point of this thread is that you DON'T have to script it. Not many people have loleris scripting skills, right?
"Too bored to do anything" -penapox |
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Lumez
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| Joined: 13 May 2011 |
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| 07 Jul 2015 11:39 PM |
ContextActionService is extremely easy to use and does this quite well. On the other hand, some games don't use it, meaning keyboard bindings can't be used on mobile in those games.
Partial support. |
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MarkSill
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| Joined: 26 Mar 2010 |
| Total Posts: 331 |
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| 07 Jul 2015 11:49 PM |
| Not every keyboard binding needs to be visible at all times, and as such would need to be scripted anyway. There is no reason to add a default touch button to keyboard bindings. |
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