njesk12
|
  |
| Joined: 21 Aug 2012 |
| Total Posts: 65 |
|
|
| 28 Jun 2015 11:54 PM |
Hi, I'm making a GUI with a progress bar for XP the player collects. At the end of every round, the player would receive the XP making the progress bar grow. At the tip of the progress bar, I wanted to add a fancy addition of sparks coming out as it grows, but I'm not sure how. Does anyone have any ideas on how to script it?
It would look something like this [======* ]
the stars come out of the tip as it moves foward. I'm not sure how else to explain it other than that |
|
|
| Report Abuse |
|
|
TimeTicks
|
  |
| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
|
|
| 29 Jun 2015 12:09 AM |
| Guis, scripting, and use TweenSize for XP |
|
|
| Report Abuse |
|
|
njesk12
|
  |
| Joined: 21 Aug 2012 |
| Total Posts: 65 |
|
|
| 29 Jun 2015 12:27 AM |
| I know about tweening, but as the frame is tweening I want to make a particle effect at the end so it makes the cool effect. |
|
|
| Report Abuse |
|
|
|
| 29 Jun 2015 12:35 AM |
| *ahem* roblox dodgeball ripoff |
|
|
| Report Abuse |
|
|
|
| 29 Jun 2015 12:37 AM |
> *ahem* roblox dodgeball ripoff
nononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononononono |
|
|
| Report Abuse |
|
|
njesk12
|
  |
| Joined: 21 Aug 2012 |
| Total Posts: 65 |
|
|
| 29 Jun 2015 12:38 AM |
| I guess you could call it that lol at least now you know what I'm talking about... any ideas on how to get it done? |
|
|
| Report Abuse |
|
|
|
| 29 Jun 2015 12:39 AM |
it could be using clonetrooper1019's module3d, go check it out, it's quite amazing
although watch someone come in and call us idiots for not knowing about some super good effects |
|
|
| Report Abuse |
|
|
ShungTzu
|
  |
| Joined: 14 Jun 2014 |
| Total Posts: 959 |
|
|
| 29 Jun 2015 12:42 AM |
| Yeah, do what they do with particles; make a loop that instantiates randomly sized ImageLabels with a pic that looks like sparks with at the position where the bar ends, and then randomize their positions up and to either side, and then destroy them after a short amount of time or send them down out of view. |
|
|
| Report Abuse |
|
|
|
| 29 Jun 2015 12:44 AM |
the sparks in roblox dodgeball are 3d so I'm pretty sure it's not that although that would work fine |
|
|
| Report Abuse |
|
|
OzzyFin
|
  |
| Joined: 07 Jun 2011 |
| Total Posts: 3600 |
|
|
| 29 Jun 2015 12:46 AM |
3d, so are they like parts?
particle emitters use 2d images right |
|
|
| Report Abuse |
|
|
|
| 29 Jun 2015 12:47 AM |
| what am I even saying? I was thinking of the 3d character that spins on the mvp/round-win screen at the end of a dodgeball match lol |
|
|
| Report Abuse |
|
|