Dwarlon
|
  |
| Joined: 18 Jul 2013 |
| Total Posts: 4604 |
|
|
| 03 Jan 2015 04:42 PM |
Theres these steel doors that make this loud noise when you open them
I'm thinking about making the doors play this sound VERY rarely: http://www.roblox.com/ye-item?id=138264772
Should I? IDK if i should lol |
|
|
| Report Abuse |
|
|
Dwarlon
|
  |
| Joined: 18 Jul 2013 |
| Total Posts: 4604 |
|
| |
|
Relik420
|
  |
| Joined: 13 Oct 2013 |
| Total Posts: 2990 |
|
| |
|
|
| 03 Jan 2015 04:47 PM |
yes
[Error 404: File "Siggy" not found] |
|
|
| Report Abuse |
|
|
Dwarlon
|
  |
| Joined: 18 Jul 2013 |
| Total Posts: 4604 |
|
| |
|
| |
|
Dwarlon
|
  |
| Joined: 18 Jul 2013 |
| Total Posts: 4604 |
|
| |
|
| |
|
|
| 28 Jun 2015 02:49 PM |
definitely
Just your average weeaboo |
|
|
| Report Abuse |
|
|
| |
|
Dwarlon
|
  |
| Joined: 18 Jul 2013 |
| Total Posts: 4604 |
|
| |
|
| |
|
|
| 28 Jun 2015 03:32 PM |
how to do what OP said
very ugly script but should work
randnum = math.random(1,50) wtd = script.sound doorsound = script.sound2
if randnum == 50 then wtd:Play() else doorsound:Play() end
for i = script.Parent.Door1.Position.X, script.Parent.Door1.Position.X + 20, 0.05 do for i2 = script.Parent.Door2.Position.X, script.Parent.Door2.Position.X + 20, 0.05 do script.Parent.Door1.Position = script.Parent.Door1.Position + Vector3.new(i,0,0) script.Parent.Door2.Position = script.Parent.Door2.Position + Vector3.new(i2,0,0)
end end
There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self. |
|
|
| Report Abuse |
|
|