|
| 28 Jun 2015 03:02 PM |
| I'm wondering because I parent parts to a character and then move them..? |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:03 PM |
| Char.Torso.CFrame = CFrame.new() |
|
|
| Report Abuse |
|
|
| |
|
|
| 28 Jun 2015 03:05 PM |
http://wiki.roblox.com/index.php?title=API:Class/Player/Move http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Move http://wiki.roblox.com/index.php?title=API:Class/Model/MoveTo http://wiki.roblox.com/index.php?title=API:Class/Model/TranslateBy http://wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame
For sure one of these will suit your needs? |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:06 PM |
Sorry, forgot one:
http://wiki.roblox.com/index.php?title=API:Class/Player/Move http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Move http://wiki.roblox.com/index.php?title=API:Class/Model/MoveTo http://wiki.roblox.com/index.php?title=API:Class/Humanoid/MoveTo http://wiki.roblox.com/index.php?title=API:Class/Model/TranslateBy http://wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:08 PM |
"without using MoveTo()" sorry warspy but like 2 of them are MoveTo |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:12 PM |
| CFrame worked, warspy. Thank you anyways :o Never knew about plr:Move() |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:15 PM |
@late
I know, I wasn't sure which of them he meant by "without using MoveTo()" so I made sure the one he didn't mean was there. |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:16 PM |
@Abstract
If you're going the CFrame route, how about :SetPrimaryPartCFrame()? |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:21 PM |
| Will that be useful for what I'm doing? I'm making scripts for SBs and what I'm making is when you jump huge blocks go under you, or columns, and you teleport to their position using Vector3 (So you will get pushed to the top because of Vector3 hit detection)... so idk how to do this. I want to parent them to my character also so only I can remove them and using :MoveTo() would move /all/ of them. |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:22 PM |
Idea:
Use MoveTo and THEN parent them all to your character (once you're on top) |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:23 PM |
I tried that and then found out it was dumb.
The brick before the one I just created will move with it because it's in my character. |
|
|
| Report Abuse |
|
|
|
| 28 Jun 2015 03:26 PM |
| Whenever you create a new block, reparent the pre-made blocks to workspace, make a new block, use MoveTo, then parent them all to the character |
|
|
| Report Abuse |
|
|
| |
|
|
| 28 Jun 2015 03:30 PM |
Okay...
Well I'm glad I taught you about Move then XD |
|
|
| Report Abuse |
|
|
| |
|