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Re: Is there a way to move the character without using MoveTo()?

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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
28 Jun 2015 03:02 PM
I'm wondering because I parent parts to a character and then move them..?
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iSpecializinq is not online. iSpecializinq
Joined: 31 May 2015
Total Posts: 2182
28 Jun 2015 03:03 PM
Char.Torso.CFrame = CFrame.new()
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
28 Jun 2015 03:03 PM
ur rite ty
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
28 Jun 2015 03:05 PM
http://wiki.roblox.com/index.php?title=API:Class/Player/Move
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Move
http://wiki.roblox.com/index.php?title=API:Class/Model/MoveTo
http://wiki.roblox.com/index.php?title=API:Class/Model/TranslateBy
http://wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame



For sure one of these will suit your needs?
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
28 Jun 2015 03:06 PM
Sorry, forgot one:


http://wiki.roblox.com/index.php?title=API:Class/Player/Move
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/Move
http://wiki.roblox.com/index.php?title=API:Class/Model/MoveTo
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/MoveTo
http://wiki.roblox.com/index.php?title=API:Class/Model/TranslateBy
http://wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame
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lateregistration is not online. lateregistration
Joined: 02 Apr 2013
Total Posts: 2630
28 Jun 2015 03:08 PM
"without using MoveTo()"
sorry warspy but like 2 of them are MoveTo
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
28 Jun 2015 03:12 PM
CFrame worked, warspy. Thank you anyways :o Never knew about plr:Move()
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
28 Jun 2015 03:15 PM
@late

I know, I wasn't sure which of them he meant by "without using MoveTo()" so I made sure the one he didn't mean was there.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
28 Jun 2015 03:16 PM
@Abstract

If you're going the CFrame route, how about :SetPrimaryPartCFrame()?
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
28 Jun 2015 03:21 PM
Will that be useful for what I'm doing? I'm making scripts for SBs and what I'm making is when you jump huge blocks go under you, or columns, and you teleport to their position using Vector3 (So you will get pushed to the top because of Vector3 hit detection)... so idk how to do this. I want to parent them to my character also so only I can remove them and using :MoveTo() would move /all/ of them.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
28 Jun 2015 03:22 PM
Idea:


Use MoveTo and THEN parent them all to your character (once you're on top)
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
28 Jun 2015 03:23 PM
I tried that and then found out it was dumb.

The brick before the one I just created will move with it because it's in my character.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
28 Jun 2015 03:26 PM
Whenever you create a new block, reparent the pre-made blocks to workspace, make a new block, use MoveTo, then parent them all to the character
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
28 Jun 2015 03:27 PM
3complicated5me
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
28 Jun 2015 03:30 PM
Okay...

Well I'm glad I taught you about Move then XD
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AbstractMadness is not online. AbstractMadness
Joined: 22 Dec 2014
Total Posts: 20425
28 Jun 2015 03:42 PM
yes xd
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