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| 27 Jun 2015 08:48 PM |
ALfheim Online, Made by Rukiryo and MasterOfTheElements, was released way prematurely. There's little to no content, the battle system is extremely clunky and needs to be refined, the areas were rushed, with little to no content, no quests, no drops, lack of useful items and armor, EXP is complete trash, you gain almost no Col from enemies, which makes it extremely hard to buy new weapons. Also, everything in the outdoor areas is absolutely pathetic and gives almost no EXP or money, which means grinding takes forever, while the enemies in dungeons are massively overpowered. I takes around six people to make any progress in a dungeon, and then most of them can't even make 20% damage of the boss, so nobody gains any EXP! Enemies inside dungeons don't give much Col ether, which makes daring to try and adventure into them almost pointless as you're only gaining maybe one to two more Col. The game needs a lot of work, you should have made it a closed beta for paid access. Also, you only get one skill when you start, which is fine, but as you level up you see no way to possibly level your skills and make them better, or unlock any new ones! This is a major problem! An RPG should make the player feel a sense of wonder and excitement about exploring a brave and huge new world, where they have to learn the basic and build their way up to the mastery of legends. This game doesn’t do that. This game feels like a very bad reskin of SAO: Burst, which, while it had it’s own flaws, did MUCH better than this at release.
My suggestions are; Turn it into a closed beta, but don’t make people pay for it. If you’re going to do a closed beta, release a code to a select few people who regularly play the game, and put a GUI that doesn’t allow anyone to play the game without it. If the code is shared, the person who shared it, and the person who it was shared with, are temporarily banned from the closed beta, until the game is released. You also need to fix the Col/EXP system. The whole 1 EXP per mob thing? That doesn’t work, especially when you start people off needing to kill 13 monsters, before making the EXP grow to the point where you have to grind o the easiest and most pointless enemies in the game for HOURS on end trying to get the hundreds of EXP required. Add more enemies, ones that are slightly tougher, and yield greater rewards. But don’t make the same mistake as so many other developers. Don’t make epople grind to level 15 before they’re ready to go to any dungeon, or fight the next set of monsters. Make the leveling system fair, you get to go into a level 5-10 dungeon, where you can fight and level up on monsters around the same level as you, and make the outdoor enemies for levels that are lower. Inside dungeons, you can make monsters drop more Col, More EXP, more rewards, and still have the game be fun. Don’t make it boring and without challenge, but don’t go from “Okay this is boring, I’m going to check out a dungeon” to “This is way too hard, but I don’t want to sit grinding for hours outside.” Also, If you do decide to keep the Col drops the same, (Which I don’t recommend), At least lower the prices of the items so that you don’t have to grind to level 10 to get a level 5 item. Decrease those prices! A final thing before I finish my little rant; Skills. You need to add more skills, unlockable ones, for all classes, and for specific classes. Special healing spell upgrades for the undine, A better fiery blast attack for the salamanders, a smokescreen skill for the Spriggans; these are all things that are going to keep your game from dying, as people want to try out all the different races and learn their skills!
So, in massive conclusion, and recap, Fix the broken Col/EXP system, add more quests and content to make the game engaging, fix the enemy leveling, make dungeons better suited to lower levels, add more outdoor mobs, put it into a closed beta while you test all of this for bugs, and finally, add more skills. I hope you have appreciated my criticism, I really, really would like to see a great RPG blossom on roblox, and I would absolutely love it even more if it was ALO. But it’s broken, so you need to fix it. |
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domx09
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| Joined: 28 May 2013 |
| Total Posts: 55 |
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| 27 Jun 2015 09:11 PM |
| This was a great review, and I hope Rukiryo really notices this. Everything in this is completely necessary, and I agree with you totally. I also think the Undine should get a slight buff, like start or get a attack magic at lvl 5. Even if it's a bit weaker then the others, it's still needed. |
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| 27 Jun 2015 09:27 PM |
| @fireice2929 Well some ppl wana play the game in before its done *cough cough* me and many others *cough cough* and if u dont want it released to the public u can just ignore the game and or just wait till its done u also dont have to play it and the btw the code thing and stuff that alone would take pretty long to figure out the scripting for it and that would have to be like a roblox unless u want the code to be inside the game also theres lots of ppl who want to play it then just a few so pm all would take along time ik u dont have to pm all but that would make some ppl angry and all the mistakes are because its new rukiryo wanted to just let ppl try it and grinding is something pretty much all rpg make u grind atleast a little and u cant give the starter mobs drop alot of exp ik 1 exp per kill is stupid but then its like what 3 4 days old maybe a week i dont remeber when it was relesed but then u should expect a ton of bugs and problems that must be fixed drops and stuff would take some bit of time to add anyways ima just end it here because i dont want to spend a ton of time writing all this so yea |
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buckshot
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| Joined: 20 Oct 2006 |
| Total Posts: 1025 |
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| 27 Jun 2015 09:39 PM |
| Thank you for reviewing and contributing. I agree with most of what you said, as I have played the game myself and had the same thoughts as what you have explained. Great review, by the way. |
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