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Re: Bodyposition?

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RHYSTHECOOL is online. RHYSTHECOOL
Joined: 20 Nov 2009
Total Posts: 1539
27 Jun 2015 07:21 PM

So, here's the thing.

I'm making a machine that for technical purposes here, resembles a guillotine.
So imagine this. A blade will drop from the top, starting off at a steady speed to speed up before it hits the bottom and comes to a halt. If it could bounce too that would be a bonus.

I don't like bodyposition because it speeds up then slows as it reaches it's target. This is unrealistic. Playing with D and P don't really get you anywhere. However, with the right tweakings I can get it to bounce.

The advantages with it are that you can make the whole thing non-can collide and script it to to move to another invisible block's position. The thing will be somewhat portable and you won't have problems or many glitches. However, it just looks unrealistic to me.


So, how would bodyvelocity anything else do? As it stands, I can't even get the thing to sit properly. I have a rail that will allow for the blade to slide down, and bodygyro could help with this, but the problem is, it won't ever stay exactly in one position like bodyposition. Also, I'm not sure bodyvelocity will speed up per second, per second.

What do you guys suggest?
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RHYSTHECOOL is online. RHYSTHECOOL
Joined: 20 Nov 2009
Total Posts: 1539
27 Jun 2015 07:49 PM
bump
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
27 Jun 2015 07:55 PM
for loops.

for i = 1,50,0.1 do
thing.CFrame = thing.CFrame + Vector3.new(0,-1,0)
wait()
end
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RHYSTHECOOL is online. RHYSTHECOOL
Joined: 20 Nov 2009
Total Posts: 1539
27 Jun 2015 09:01 PM
Could you expand on this?
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RHYSTHECOOL is online. RHYSTHECOOL
Joined: 20 Nov 2009
Total Posts: 1539
27 Jun 2015 10:31 PM
bump
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RHYSTHECOOL is online. RHYSTHECOOL
Joined: 20 Nov 2009
Total Posts: 1539
28 Jun 2015 06:41 AM
bump
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Lordlukervol is not online. Lordlukervol
Joined: 29 May 2012
Total Posts: 749
28 Jun 2015 06:53 AM
Make Elasticity .6 on both parts or something to make it bounce. As for speeding up, BodyForce would be better because it applies a force which will speed it up, yes?
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cody123454321 is not online. cody123454321
Joined: 21 Nov 2009
Total Posts: 5408
28 Jun 2015 07:33 AM
@Lord

I wouldn't use BodyX on this.

Use elasticity and velocity on the parts.

Thrust the velocity (negative?) down toward -Y
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