acquaint
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| Joined: 12 Jun 2015 |
| Total Posts: 119 |
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| 27 Jun 2015 04:45 PM |
| Does ROBLOX use Huffman Compression for packets that are sent? Or is it something else? |
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acquaint
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| Joined: 12 Jun 2015 |
| Total Posts: 119 |
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acquaint
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| Joined: 12 Jun 2015 |
| Total Posts: 119 |
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acquaint
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Chrapnel
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| 27 Jun 2015 05:28 PM |
| What are you planning to do with this information? |
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acquaint
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| Joined: 12 Jun 2015 |
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| 27 Jun 2015 05:46 PM |
| forge packets to see how games work, I want to learn how to reverse engineer things. the packets forged may include movement and/or keydown packets |
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| 27 Jun 2015 05:49 PM |
| Read what I posted on your other thread. |
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acquaint
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| Joined: 12 Jun 2015 |
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| 27 Jun 2015 05:59 PM |
| i did, i just don't believe you over clonetrooper |
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acquaint
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| Joined: 12 Jun 2015 |
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| 27 Jun 2015 06:00 PM |
CloneTrooper1019 06-23-2015 05:56 PM
Well, movement is actually handled in Lua now, which means that movement inputs are handled by the keyboard. So if you sent a key down packet to the server, you probably could make it move?
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| 27 Jun 2015 06:00 PM |
| I'm not saying that what Clonetrooper said was incorrect, I'm saying what you're saying is incorrect. The character controls are handled in a localscript, but the key inputs aren't sent to the server, the client just moves the character based on the input. |
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| 27 Jun 2015 06:01 PM |
| Link to thread where he said that or fake. |
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acquaint
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| Joined: 12 Jun 2015 |
| Total Posts: 119 |
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| 27 Jun 2015 06:09 PM |
| http://www.roblox.com/Forum/ShowPost.aspx?PostID=165387132 |
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| 27 Jun 2015 09:01 PM |
| Well, read the Lua scripts yourself, and you'll see that isn't how it works. |
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