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| 25 Jun 2015 11:32 AM |
The Imperial Principality exists to create the ideal coalition, unifying separate armies under one singular command. Our objective, plainly put, is to create a fun and unique clan among the cliche roblox landscape. We will be original, entertaining, and stand out in every way.
Hopefully that will give you the hype boost you need to continue reading.
The acronym is really iffy at the moment, so let's just call it TIP, IMP, or Principality. I have a decent crew working behind the scenes to produce scripts, uniforms, and other necessities. However, all my Commissioners are busy working on their respective districts.
This leaves me sort a few good hands. Below I'll list what we need. Scroll to bottom for my final notes.
[] Title [] Quantity [] Role
[] Support builder [] 2 [] You will assist in upgrading current facilities, helping me create small models, and work on sections of the warzone.
[] Chevalier [] 1 [] Head of the elite Dragoons, this person needs to be incredibly skilled. They will also serve as head of training development.
[] Dragoons [] 10 [] Elite fighters. Number was reduced from 20 to 10.
[] Assistant Programmer [] 2 [] You will work with our lead Programmer, assisting in minor projects while occasionally coding full fledged places.
[] GUI Programmer/Builder [] 1 [] Will be working on a HUD and other GUIs for the group.
[] Animator [] 1 [] This person needs to have experience with Blender, Photoshop, Illustrator, or any other suitable design suite. They are responsible for updating graphics, rendering silhouettes, and possible creating videos.
I will be thinking up more useful roles later, but these are just the basics. We can carry on as we currently are, but if just 1 person joined a role above, it would be an enormous help. |
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Valhalas
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| Joined: 24 Sep 2011 |
| Total Posts: 67829 |
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| 25 Jun 2015 11:33 AM |
| You's gonna get stomped by A-SOV!!!!!!!!!!!!1 |
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| 25 Jun 2015 11:37 AM |
We have A-SOV's gun and are scripting them. Whoever unioned them did an awful job tbh.
New, original tools will be crafted in the coming months. These work better than free models and have been edited.
A-SOV is but a primal tribe of swamp dwellers who claim heritage from Dunwall. We are the true Imperials. |
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| 25 Jun 2015 11:41 AM |
Their only claims to success are their old leader, and the semi-fame of the new one.
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kolwalski
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| Joined: 01 May 2009 |
| Total Posts: 7750 |
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| 25 Jun 2015 12:18 PM |
the real guns have different unions from the public-release ones
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devDave
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| Joined: 28 Nov 2013 |
| Total Posts: 7287 |
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kolwalski
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| Joined: 01 May 2009 |
| Total Posts: 7750 |
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| 25 Jun 2015 12:20 PM |
| yeah hero's terrible at unioning |
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Inquirist
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| Joined: 15 Dec 2011 |
| Total Posts: 409 |
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| 25 Jun 2015 12:20 PM |
| good luck developing your group for 2 years see you around 2017 |
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| 25 Jun 2015 12:24 PM |
2 months*
We have a heck ton of stuff to script.
I might just rebuild the asov guns from scratch or use the leaked ones I had already. |
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| 25 Jun 2015 12:28 PM |
| I'm going to bump this up to 3 pages. It takes a lot of effort to find capable people. |
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Valhalas
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| Joined: 24 Sep 2011 |
| Total Posts: 67829 |
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| 25 Jun 2015 12:32 PM |
Yeah finding developers that are both dedicated and flexible enough to suit your needs/wants is very difficult.
This is why I'm developing RNW alone. |
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| 25 Jun 2015 12:33 PM |
| Hence why most of the positions are support. I will be building, but even I cannot complete everything alone. |
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| 25 Jun 2015 12:37 PM |
| The combat positions can wait a while though. There is little need for an army if you lack the fundamental fort. |
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| 25 Jun 2015 12:43 PM |
| UPDATE: Might make a new logo. |
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kolwalski
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| Joined: 01 May 2009 |
| Total Posts: 7750 |
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| 25 Jun 2015 01:04 PM |
not necessarily but that doesn't mean they aren't ass |
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| 25 Jun 2015 01:06 PM |
| Way to go A-SOV...brainwashing children into believing everything original is a copy. |
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