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| 25 Jun 2015 05:57 PM |
| How do I find a players torso at any time? |
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| 25 Jun 2015 05:58 PM |
| workspace.CronGazelle.Torso |
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| 25 Jun 2015 05:59 PM |
| But it's going to be any random player. |
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| 25 Jun 2015 06:04 PM |
bwopbwopbwop Scripters in a nutshell: dead in 5 seconds |
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TIZOC44
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| Joined: 03 May 2010 |
| Total Posts: 15 |
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| 25 Jun 2015 06:12 PM |
| [randomplayer seleted from game.Players].Character.Torso |
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TIZOC44
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| Joined: 03 May 2010 |
| Total Posts: 15 |
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| 25 Jun 2015 06:13 PM |
| sht why am i posting on my 2010 account |
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| 25 Jun 2015 06:25 PM |
local c = game.Players:GetChildren() for i = 1, #c do local p = c[math.random(1, #c)] local c = game.Workspace:FindFirstChild(p.Name) local torso = c.Torso -- code end |
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| 25 Jun 2015 06:40 PM |
| Ok, thank you. Now I just need to find a way to make a part fly towards the players torso's position. |
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| 25 Jun 2015 06:50 PM |
Use this, just in case the player's character is loading
local c = game.Players:GetChildren() for i = 1, #c do local p = c[math.random(1, #c)] local c = game.Workspace:FindFirstChild(p.Name) if c then local torso = c.Torso -- code end end |
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