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| 23 Jun 2015 07:15 PM |
| Is it possible for someone to modify and view local scripts through memory editors? I am developing a game that I want to be secure. I realize that ROBLOX obfuscates LUA, but I want to be able to basically "penetration test" my game for localscript loopholes, even if the localscripts are not replicated on all players' clients. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jun 2015 07:20 PM |
I didn't read your post, just the title.
It used to be able to, although anymore I don't think so according to some admin. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jun 2015 07:24 PM |
I don't know, it's somewhere on twitter. It might be shedletsky but I could be horribly mistaken. |
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INVAL1D
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| Joined: 22 Apr 2009 |
| Total Posts: 142 |
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| 23 Jun 2015 07:39 PM |
| Thanks. Does anybody else have any input? |
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| 23 Jun 2015 07:40 PM |
Entirely possible to view, not modify though.
@cnt I think you're confusing something with the loadstring abuse. |
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INVAL1D
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| Joined: 22 Apr 2009 |
| Total Posts: 142 |
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| 23 Jun 2015 07:41 PM |
| Wouldn't ROBLOX have obfuscated any viewing of the localscripts? |
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absurdest
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| Joined: 12 Jun 2015 |
| Total Posts: 15 |
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| 23 Jun 2015 07:44 PM |
| And would people find any way in a game to insert local scripts, instead of modifying them? |
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| 23 Jun 2015 07:46 PM |
| We'll technically your can modify, but recompiling is hard. New script would be even harder. |
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