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Re: Accessing localscripts through memory editors?

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Extemporize is not online. Extemporize
Joined: 08 Jun 2015
Total Posts: 43
23 Jun 2015 07:15 PM
Is it possible for someone to modify and view local scripts through memory editors? I am developing a game that I want to be secure. I realize that ROBLOX obfuscates LUA, but I want to be able to basically "penetration test" my game for localscript loopholes, even if the localscripts are not replicated on all players' clients.
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Extemporize is not online. Extemporize
Joined: 08 Jun 2015
Total Posts: 43
23 Jun 2015 07:19 PM
bump
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jun 2015 07:20 PM
I didn't read your post, just the title.

It used to be able to, although anymore I don't think so according to some admin.
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Extemporize is not online. Extemporize
Joined: 08 Jun 2015
Total Posts: 43
23 Jun 2015 07:22 PM
According to who?
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jun 2015 07:24 PM
I don't know, it's somewhere on twitter.
It might be shedletsky but I could be horribly mistaken.
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INVAL1D is not online. INVAL1D
Joined: 22 Apr 2009
Total Posts: 142
23 Jun 2015 07:39 PM
Thanks. Does anybody else have any input?
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
23 Jun 2015 07:40 PM
Entirely possible to view, not modify though.

@cnt I think you're confusing something with the loadstring abuse.
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INVAL1D is not online. INVAL1D
Joined: 22 Apr 2009
Total Posts: 142
23 Jun 2015 07:41 PM
Wouldn't ROBLOX have obfuscated any viewing of the localscripts?
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absurdest is not online. absurdest
Joined: 12 Jun 2015
Total Posts: 15
23 Jun 2015 07:44 PM
And would people find any way in a game to insert local scripts, instead of modifying them?
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
23 Jun 2015 07:46 PM
We'll technically your can modify, but recompiling is hard. New script would be even harder.
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