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| 23 Jun 2015 12:19 AM |
1. What is CSI? 2. On a scale of 1 - 10 |
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robocu3
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| Joined: 13 Mar 2009 |
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cntkillme
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robocu3
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| Joined: 13 Mar 2009 |
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| 23 Jun 2015 12:23 AM |
wrong forum[2] cnt, do you know how to use math.noise? i'm stuck on it, lol
-=Robo=- |
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cntkillme
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| 23 Jun 2015 12:46 AM |
| wiki is your friend, it's pretty simple really. |
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TimeTicks
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| 23 Jun 2015 12:50 AM |
| @cnt thats what I said and then robo raged at me. lold |
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robocu3
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| 23 Jun 2015 12:54 AM |
I didn't rage...? I said the wiki didn't do it for me and it really didn't give a very good explanation. People interpret differently, I just wanted someone to give me a good way to do it lol
-=Robo=- |
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cntkillme
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| 23 Jun 2015 12:56 AM |
Well the point of math.noise is to make it easy to generate, well, noise. It doesn't really make sense unless you know what that is. Think of Minecraft's terrain generation, that uses a form of perlin noise (which math.noise does IIRC) so given some coordinate(s), it will return a value that sort of 'connects' it with it's nearby ones.
Hard to explain, but I'm sure a youtube video will come in handy |
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robocu3
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| 23 Jun 2015 01:09 AM |
I know how to use it, well, kinda. I know what it does. I'm having problems making it random, trying to generate a landscape. It returns 0 if you use whole numbers, which is my problem.
-=Robo=- |
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