|
| 22 Jun 2015 04:29 PM |
Making a gigantic game, so I'm trying to keep lag at a minimum. I recall the dialog instance being obnoxiously laggy... but you guys probably know better than I do. I intend to use NPC chat in conjunction with scripted events (ex. quests).
Which of these should I use with the goal of having the least amount of lag:
1. Dialog instance
2. ClickDetector in order to obtain a 'chat gui'
3. SurfaceGui
4. Some other option I'm not thinking of right now... :P |
|
|
| Report Abuse |
|
|
|
| 22 Jun 2015 04:35 PM |
>>I recall the dialog instance being obnoxiously laggy
What? Which one of these you use should make no difference unless you plan on trying to play Roblox with a potato for science fair. |
|
|
| Report Abuse |
|
|
|
| 22 Jun 2015 06:42 PM |
roblox dialouge is terrible, roblox clickdetectors are also terrible, and probably not the best idea to use a surfacegui for this case
but they won't lag unless you do what nQ said |
|
|
| Report Abuse |
|
|
|
| 22 Jun 2015 06:45 PM |
| make your own custom system using raycasting, Button1Down, and Mouse.target |
|
|
| Report Abuse |
|
|