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| 22 Jun 2015 12:57 AM |
| Coming sometime between June 30th & July 10th. |
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mylowoof
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| Joined: 27 Mar 2014 |
| Total Posts: 167 |
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| 22 Jun 2015 03:12 AM |
| We need more details if we're going to get hyped about this release. |
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| 22 Jun 2015 04:11 AM |
This is a short preview of the game. I apologize for the sound in the video. The sound, for some reason, has a faint echo to it.
The game is NOT a ZOMBIE SURVIVAL game. It does revolve around PvP, but I decided to go in a different direction with the story line. The game will involve advanced AIs, and will also be based on money (somewhat).
Since I don't want people stealing the idea, I won't go much into the story line. Sorry.
Anyways, here's the video:
https://www.youtube.com/watch?v=m83RrO2T5Ao |
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| 22 Jun 2015 04:15 AM |
| I just realized how little content I showed in that video. I'll release another quick preview that shows the AIs, and some more of the interface. |
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| 22 Jun 2015 04:20 AM |
It could be really nice. I think it would be a better video if you just showed a couple of key features. Then there should be enough hype to appreciate the game play videos.
Still Best of luck with the game. |
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| 22 Jun 2015 04:48 AM |
It looks pretty nice.
When it is released I'll have to give it a try. |
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mylowoof
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| Joined: 27 Mar 2014 |
| Total Posts: 167 |
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| 22 Jun 2015 05:04 AM |
Looks really nice.
I have one suggestion though. Apocalypse Rising and Dead Mist both have their own little communities on Reddit. Reddit allows you to get feedback a lot more easily than on the Roblox forums. |
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Amnesilox
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| Joined: 21 Sep 2012 |
| Total Posts: 3540 |
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| 22 Jun 2015 09:07 AM |
I see you re-wrote deadzones code a bit and used some of its models!
Good job tho! |
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| 22 Jun 2015 12:46 PM |
Thanks for the feedback.
@Amn, You're probably thinking this is a copied DeadZone II (I'm assuming such, because you'd have to be a complete idiot to think this is a copy of the first DeadZone). Well, you're obviously wrong, and very immature. If you're going to assume I copied things just because of how they look, then I don't want you involved. And you're probably the only one who will think this is a copy of DeadZone II, since the two games look extremely different in comparison with UI, animations, and building style, and the fact that DeadZoneZackZak started the game on his other account, and decided to abandon it after the only people who really actually got to enjoy it were people with beta keys.
Although, this game was inspired by DeadZone II, and I tried to make it feel as similar as possible, since DeadZone II was never fully released.
Anyways, here's a video showing some more of the UI and the AIs:
https://www.youtube.com/watch?v=tkDiLTVrK7c |
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Amnesilox
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| Joined: 21 Sep 2012 |
| Total Posts: 3540 |
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| 23 Jun 2015 09:11 AM |
Well damn, that was a over reaction.
I said I see you re-wrote deadzones code a little bit. not "YOU COPIED DEADZONE!!1! NUB!" and you used some of the models too, thats all I pointed out.
Now to call me a idiot over that is a bit extreme isn't it?
Reported. |
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| 23 Jun 2015 02:20 PM |
"I see you re-wrote deadzones code a bit and used some of its models!"
I think you over-reacted for deciding to report because I decided to call you an idiot for now knowing how to word your sentences correctly.
In your sentence you make it sound like I took DeadZone's code and modified it. And then you say I used some of its models. It's clear you're trying to say that my game is a modified version of DeadZone, yet you wanna make yourself look innocent, and try to simplify your statement.
"and you used some of the models too, thats all I pointed out."
Umm, what models? Can you name them? |
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Amnesilox
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| Joined: 21 Sep 2012 |
| Total Posts: 3540 |
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| 24 Jun 2015 08:20 AM |
Sky scraper, chip bag, a drink.
:) Also "re-wrote deadzones code A BIT"
"CODE A BIT"
"A BIT"
You sir need know how not to cry like a baby because you took something the wrong way <3 |
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| 24 Jun 2015 12:23 PM |
You're really more dumb than I thought.
Compare the chips, water, and the "sky scraper" in my video to DeadZone's.
You assume I used DeadZone's models because the models look "similar", even though the water looks 100% different from any drinks from the ones in DeadZone. And wow, now I can't even make the bag of chips a simple orange brick without being accused of using a model from DeadZone? The one from DeadZone doesn't even look like the one in my game. It's made of wedges, and mines is just one brick.
Also, the "sky scraper" in my game is 5 stories, with windows, working doors, and you can go onto the roof without having to exploit girders. You can only go up to 3 stories in the "sky scrapers" in DeadZone. And they don't have any windows or doors.
Btw, you need to learn what a damn Sky Scraper actually is.
"Also "re-wrote deadzones code A BIT""
Took it the wrong way? Nope, I took it perfectly normal, proving my point against someone who likes to automatically assume things, even though he hasn't played the full game himself.
I did not USE or RE-WRITE ANY of DeadZone's code. Now gtfo.
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