mizozizo
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| Joined: 04 Oct 2012 |
| Total Posts: 536 |
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| 16 Jun 2015 04:36 PM |
[BRIEF]
Alright, you are all done SPARTAN Academy, the council is now deploying you as NOBLE Squad. Earth is at dire emergency, and Admiral Palmer himself, head of the whole United Nations Military, is ordering this to release NOBLE. The Covenant plan to take over all of earth, and we're the only ones up for the challenge. Covenant plans to activate Halo, the most powerful weapon could crush all of Earth, might as well the whole Galaxy with it's power. If they get to it first, all hope is lost, but that's something I'm not risking to lose.
[STORY]
You are part of the United Nations Military (UNM), a combination of all Nations under 1 Banner to protect Earth. You are ordered by the United Nations Military Command to go in and take down the Covenant, an alien-type race attempting to take over all of earth. You are part of the Special Proficiency, Assault, Recon, and Tactics Augmented Nonconventional (SPARTAN) Force, the best of the UNM, or better known as the Special Forces unit of the UNM, to be the greatest hope for Humanity. Your Objective is to eliminate that Covenant from Earth, and make sure they don't touch Halo, the strongest weapon designed to Eliminate Planets. Its up to you to save Earth from falling.
[CLASS]
The team is made of 13 people, Then we will start, You may join later on though, But anyways, the roles are:
x1 Snipers
x2 Marksman
x1 Medic
x3 Assault
x2 Heavy
x2 Engineer
x2 Demolition
Once all roles are cleared, the RP will start.
[PRIMARY WEAPONRY]
{SNIPER}
SRS99 SNIPER RIFLE - This weapon will take a Covenant head's off with 1 shot. This weapon comes with 6 clips, filled with 8 bullets. These bullets are armor pierced, and on average take 1-2 shots to kill your target.
{MARKSMAN}
DESIGNATED MARKSMAN RIFLE - This is one of the most non-friendly weapons I can see. This weapon has 7 clips, 30 bullets each one. It is single fire, but can signally bring down the covenant.
{MEDIC}
BR85 HEAVY BARREL BATTLE RIFLE - This weapon will help those Medics take the Cov's out fast, and help our guys out. The Battle Rifle is a 3-burst weapon, giving a standard amount of damage. It is filled with 7 clips, 30 bullets in a clip. It will take around 2-3 shots to kill an average target.
{ASSAULT}
MA5D INDIVIDUAL ASSAULT RIFLE - If you need the Covenant out of your way, then you know your guys. The Assault Rifle is an Automatic weapon, bringing 8 clips and 30 bullets in your clip. It'll take you as many shots as you need to kill your target.
{HEAVY}
SAW - Clear out your Target? Check. The SAW is a weapon of total mass destruction, eliminating all your targets. The SAW is automatic, with 3 clips and 200 bullets in 1 clip. Do we need to even talk about how many bullets we need in our target?
{ENGINEER}
M90 CAWS SHOTGUN - Killing Frenzy? We got you covered. The Shotgun is one of the most powerful weapons, killing your targets instantly at close range. There are 6 clips, with 40 bullets in them. The shotgun shoots 4 bullets at a time. Although its great, its awful at long range, but will bring a living nightmare to your enemies.
{DEMOLITION}
M41 SSR ROCKET LAUNCHER - Move, *****, get out my way. The Rocket Launcher has to be one of the strongest weapons here, taking down Cov's easily. This weapon comes with 6 102MM Rockets. After 2 shots, you need to reload. This goes to a good enough range, but your enemy is far from recovery.
M669 RAILGUN - This gun will rip your enemies to pieces. The Railgun will uses electrical energy, mixed in with a explosive-type source, created to make the Railgun. The Railgun's energy goes to 200, and takes 20 every shot. It takes time to cool down the weapon, but for sure your enemies won't be getting cool anytime soon.
M6 SPARTAN LASER - With the SPARTANS coming along, this had to come too. The Spartan Laser fires lasers, obviously, right through your enemy. This uses a similar type of energy like the railgun, but has more firepower to it. The weapon takes 5 seconds to charge and fire, so you need to be in a good position and have good timing.
[SECONDARY WEAPONRY]
M363 REMOTE PROJECTILE DETONATOR - The M363, better known as the 'Sticky Detonator', is a weapon that shoots sticky frags that are detonated manually (similar to the Modern C4). It has 5 bullets in it, and each shot requires reload for the next one. Can only be wielded by Heavy, Demolition, and Assault.
M6H MAGNUM - The Magnum will destroy targets, having some of the most strongest bullets the in UNM. It has 5 clips, 15 bullets in each one. Want to give your targets a little surprise? Merry Christmas.
RS29 SMG - A SMG that will make the Admiral jump out of his seat. This rapid fire gun has 6 clips, 40 bullets in each clip. This is pretty fast, and will destroy your targets in an instant. *admiral hops out seats*
[GERNADES]
FRAG - The frag is the main grenade used around, and taking the most Cov's down. Well, that kind of wraps up this whole invasion.
SENREX - Similar to the SEMTEX, it sticks on your target, this time jamming all enemy coms near it. Need a hand? SENREX gots your back!
SMOKE - If I have to explain this, I hope the Covenant kill you.
[ATTACHMENTS] Choose only 2 attachments. 1 attachment only for Secondary.
{SIGHTS}
TRACKER - The Tracker will allow you to see through all walls, and find Hidden Targets. Although it is great, it will not be able to find invisible targets.
HOLOGRAPHIC - The Holographic is a standard Scope (Related to the Holographic scope irl) used by most stronger forces of the UNM.
ZOOM - Just how it sounds, zoom in on your enemy. Recommended not for shotguns, and it is already put in for Snipers.
{BARREL}
SUPPRESSOR - Makes your gun go quite, great for stealth Invasions.
DIRECT - Makes your gun shoot Farther, and makes sure it shoots Exactly where you want. It will also Reduce re-coil Problems.
{UNDERBARREL}
LASER AIM - How it sounds.
FLASHLIGHT - zomg mets woll b su scored nao
[ARMOR] Everyone is given the same armor, Mark V SPARTAN Armor. The Armor also comes with a shield.
Link of Armor: ht()tp://im()gur.com/JVXY()bjI
[ABILITY] Here are Abilities you can have. Choose one.
JETPACK - Fly up into Positions. Very useful in big attacks.
LOCK - This will lock down your Armor, having you stay still, with a heavy shield that can not be penetrated by any type of force. If you got rockets on you, your good with this.
HOLOGRAM - This will put another one of your Spartans, running off, and looks exactly like you. The Hologram will buy you enough time to distract enemies and take out a Target.
PLACABLE SHIELD - This shield is placed down, giving you shield from all outside strikes. Know that enemies can still walk into your shield, but there bullets won't work.
AUTOSENTRY - A Sentry that can be placed for a bit as protection against major forces. Use this when your being attacked by a big force. Cov's? PLEASE.
CAMO - Camo will make you go invisible for a temporary time, making you be able to take your Targets down unnoticeable. Maybe we can use this for something else... if you know what I mean..
REGENETATION FIELD - This will heal up you and your team mates nearby you, making your guys all healed up and ready to fight. Do this, and fire at the Covenant quick, they won't have time to say 'CHEATERS'.
[UNITED NATIONS MILITARY] The UNM is made of many divisions, here is an explanation about the ranks and Divisions (Note that I will not go in depth of the ranks)
{UNM RANKS}
RECRUIT
INFANTRY
CAPTAIN
MAJOR
COLONEL
GENERAL
COMMANDER
{UNITED NATIONS MILITARY COMMAND}
GENERAL
COMMANDING OFFICER
COMMANDER
VICE ADMIRAL
ADMIRAL
Now, the UNITED NATIONS SPACE COMMAND shares the UNM ranks, and SPARTANS are squads and commanded by the Admiral. The Admiral commands everyone.
[COVENANT] These are the divisions of the COVENANT. They don't have ranks, but go by specialties. They're divisions determine there skills.
{GRUNTS}
INFANTRY GRUNTS
ASSAULT GRUNTS
DEMOTLITIONIST GRUNTS
ARMORED GRUNTS
{BRUTES}
INFANTRY BRUTES
DEMOLITIONIST BRUTES
CAPTAIN BRUTE(S)
{ELITES}
MINORS
RANGERS
SPEC OPS
ULTRAS
GENERALS
FIELD MARSHEL
[RULES]
No Godmodding.
No OP Chars.
Do not complain if your char is dies, your death has a significance to the RP.
If you are denied, you may ask why you we're.
As for now, Me and XxDragonsBreathxX (if he joins) are the only admins of this RP.
If I hit 13 people, I still might accept some more CS's. I am making a limit of thirteen to start the RP because my forums hardly get any posts, Also, I do not include myself as a Position or Class.
Use basic RPing skills, OOC/Quotations, all of that.
[CS]
Name -
Callsign -
Class -
Primary Weapon -
Primary Attachments -
Secondary Weapon -
Secondary Attachment -
Ability -
Bio -
Hope to see you in the RP!
[MY CS]
Callsign - Swift
Class - Assault
Primary Weapon - MA5D Individual Assault Rifle
Primary Attachments - Tracker, Direct
Secondary Weapon - M6H Magnum
Secondary Attachment - Suppressor
Grenade - Semex
Ability - Placable Shield
Bio - Johnathan was living poorly at a young age. When the covenant started attacking his parents went to join the UNM to defend Earth. At age 19 he enlisted the UNM and became a great soldier. He was outstanding, and dominated most of the opponents put against him. We he was offered into the UNSC, his father died in battle. Later after his experience, the Commander appointed him to the Vice Admiral to get into the SPARTAN Academy. His mother at this time died during battle, and he was entered into NOBLE Team. |
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mizozizo
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| Joined: 04 Oct 2012 |
| Total Posts: 536 |
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| 16 Jun 2015 07:38 PM |
Bump
nu u aint getin unactive on me yet mfer
What can't you do with your eyes open? |
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| 16 Jun 2015 08:26 PM |
Name - Ned Ford
Callsign - Sigma (i had no ideas so just gonna go for the greek alphabet) Class - Marksman
Primary Weapon - DMR
Primary Attachments - Zoom,
Secondary Weapon - M6H
Secondary Attachment - Suppressor
Ability - Camo
Bio - Sent to the UNM at the rather young and surprising age of 10, Ned trained longer than anyone could hope to. Showing remarkable skills with various weapons, he preferred to keep his shots distant and consistent, making him a perfect marksman. Quickly being transferred to the UNSC and later the SPARTAN Academy, Ned had never rusted in his skills, and was later assigned to the NOBLE Team. |
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| 16 Jun 2015 08:27 PM |
(wait disregard the quickly
Ned was 18 when he went into the UNSC and 23 when he entered the SPARTAN Academy, and he joined the NOBLE Team at 25.) |
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| 16 Jun 2015 09:08 PM |
| (also add a direct onto the dmr how did i forget that) |
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mizozizo
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| Joined: 04 Oct 2012 |
| Total Posts: 536 |
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| 16 Jun 2015 09:13 PM |
@Successfulfundude, Accepted.
What can't you do with your eyes open? |
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mizozizo
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| Joined: 04 Oct 2012 |
| Total Posts: 536 |
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| 17 Jun 2015 07:44 PM |
wot did i tell u about going unactive sun ur groondid
i am 2 mlg 4 u |
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| 17 Jun 2015 07:53 PM |
[CS]
Name - Luke Jackson
Callsign - Quiet
Class - Sniper
Primary Weapon - SRS99 SNIPER RIFLE
Primary Attachments - Suppression
Secondary Weapon - RS29 SMG
Secondary Attachment - Tracker
Ability - Jetpack
Bio (next post)
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| 17 Jun 2015 07:55 PM |
| Bio: Luke is very quiet and stealthy. He can easily sneak up on an enemy and (like in the real halo) Used his gun and smacked enemies in the face. He was one of the best if the trainees, and wants to be one of the best spartans. |
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mizozizo
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| Joined: 04 Oct 2012 |
| Total Posts: 536 |
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| 17 Jun 2015 09:01 PM |
@bluebolt40, Accepted.
i am 2 mlg 4 u |
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| 17 Jun 2015 10:48 PM |
| (If I make a better CS, which I will, for the sniper might I have it? As to be honest you just gave it to a guy who's bio described how he attacks enemies...) |
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mizozizo
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| Joined: 04 Oct 2012 |
| Total Posts: 536 |
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| 17 Jun 2015 11:07 PM |
(I forgot, I reposted this because it was destroyed the other time I posted it, And I forgot to remove the 'Snipers: x1' thing, So just ignore that. Anyways, I'll just use the x1 and stuff for when the RP starts, So we will begin the RP when we have 1 sniper, 3 marksmen, etc.)
i am 2 mlg 4 u |
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| 17 Jun 2015 11:08 PM |
Name - Carter Langley
Callsign - Specter
Class - Marksman
Primary Weapon - Designated
Primary Attachments - Tracker,Suppressor
Secondary Weapon - M6H Magnum
Secondary Attachment - Suppressor
Ability - Camo
Bio - Langley was one of the best trainees when it came to combat, he was thought to chose a leader role, however as it turns out Langley would stay as a support unit. After leaving the academy Langley volunteered in perimeter patrol and stayed home while those who had been in his academy class went on to pursue combat ready positions. During his service he was promoted to major and later went on to minor combat roles close to home. Whilst he was returning on a PELICAN from a successful retake of a UNM supply station, he was unexpectedly notified he'd been placed on the NOBLE team and was heading out the coming friday. During debreifing he was assigned a surprisingly fitting callsign "Specter" (due to his combat tactics normally being stealth related methods) and introduced to his fellow squadmates.
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| 17 Jun 2015 11:10 PM |
(Change marksman to sniper)
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mizozizo
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| Joined: 04 Oct 2012 |
| Total Posts: 536 |
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| 17 Jun 2015 11:11 PM |
*2 Marksmen*
i am 2 mlg 4 u |
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