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| 20 Jun 2015 11:36 AM |
?
-The MARVEL Cosplayer of OT- -Joined OT in early 2013- -Add 11,135 posts to postcount from all of my mains- |
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| 20 Jun 2015 11:37 AM |
I am guessing there is a memory scan now.
dll injection I'm not sure about. Most of us here don't really hack. |
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| 20 Jun 2015 11:40 AM |
Ah, it's just that I'm incredibly paranoid
-The MARVEL Cosplayer of OT- -Joined OT in early 2013- -Add 11,135 posts to postcount from all of my mains- |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 20 Jun 2015 11:40 AM |
| Just infiltrate that V3rmillion trash website and see if you can sift through the 99% community morons to find the 1% who know what they're doing. |
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Nerdream
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| Joined: 06 Jun 2015 |
| Total Posts: 81 |
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| 20 Jun 2015 11:42 AM |
| The ROBLOX client will disconnect from the server if it finds Cheat Engine's process in your memory |
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| 20 Jun 2015 11:43 AM |
Use Filtering?
Enjoying your stay at the Scripters Forum? Join this! http://www.roblox.com/My/Groups.aspx?gid=2582784 |
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| 20 Jun 2015 11:55 AM |
@Nerd you're definitely sure? I think it happened to be in 2012 or 2013 (I've had a lot of accounts deleted but most of them unfair like a sibling being poison banned
-The MARVEL Cosplayer of OT- -Joined OT in early 2013- -Add 11,135 posts to postcount from all of my mains- |
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| 20 Jun 2015 03:20 PM |
Should I use an anti-dll script or not?
-The MARVEL Cosplayer of OT- -Joined OT in early 2013- -Add 11,135 posts to postcount from all of my mains- |
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| 20 Jun 2015 03:22 PM |
There are no "anti dll scripts"
Plus CE is NOT patched. |
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| 20 Jun 2015 03:23 PM |
An anti-dll script? Lol this kid.
There are very few exploits these days, and the few exploits that function are very limited and have to be bought meaning that few people actually have them. If you are that concerned about the very few exploiters that still exist, use FilteringEnabled. Otherwise just don't worry about it. |
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| 20 Jun 2015 03:23 PM |
Nerd it does not work like that
you can have CE open but it wont disconnect you but when you try a scan it instantly shuts down |
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| 20 Jun 2015 03:25 PM |
@Legend old versions work, plus if you have the proper settings you can totally bypass it.
Besides if you don't wanna go through the trouble there's a program called "Art Money" which people use a lot now. |
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morash
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| Joined: 22 May 2010 |
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| 20 Jun 2015 03:27 PM |
@LegendaryAccount Having cheat engine open does disconnect you, try it for yourself.
@warspyking Using older versions and changing the settings configuration don't really work anymore and ArtMoney is much more limited than cheat engine. You can just download cheat engine's source, change it some, then compile it to get around the shutdown if you have CE open, but the kids who exploit don't know how to do that. |
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| 20 Jun 2015 05:33 PM |
I'm fairly sure FilteringEnabled would greatly affect my game
I'm just seriously paranoid
Wait, so does your game disconnect when CE is connected or not? I thought it was
-The MARVEL Cosplayer of OT- -Joined OT in early 2013- -Add 11,135 posts to postcount from all of my mains- |
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| 20 Jun 2015 05:35 PM |
| Your game gets disconnected when you have CE open. |
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| 20 Jun 2015 05:35 PM |
| If you actually scripted yourself instead of using free models, FilteringEnabled wouldn't affect your game at all. |
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| 20 Jun 2015 05:37 PM |
| For some reason, sometimes having cheat engine open will disconnect you, and other times it won't, although the majority of the time it will. Still, there aren't really any exploits that utilize Cheat Engine's Lua anymore so it shouldn't make a difference. |
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Tynezz
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| Joined: 28 Apr 2014 |
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| 20 Jun 2015 05:37 PM |
Change CE name, boom bypassed.
~Tynezz |
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| 20 Jun 2015 05:39 PM |
"If you actually scripted yourself instead of using free models, FilteringEnabled wouldn't affect your game at all."
Let me make a correction: If you used free models, FilteringEnabled is not really necessary; What are the chances that one of the very few hackers still around would actually play your game? |
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| 20 Jun 2015 05:39 PM |
Isn't there something about how cheat engine users just continue to make different versions so roblox doesn't recognize it? Or does roblox just recognize a pattern in them or something?
Hello, I'm Chandler. I make jokes when I'm uncomfortable. |
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| 20 Jun 2015 05:39 PM |
"Change CE name, boom bypassed."
Nope. That doesn't work.
Try a really, really old version of CE :) |
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| 20 Jun 2015 05:40 PM |
| It actually finds CheatEngine based off of its name. |
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| 20 Jun 2015 05:42 PM |
I don't really use free models, I notmally build an script from scratch
But I'm crazy paranoid about these things
-The MARVEL Cosplayer of OT- -Joined OT in early 2013- -Add 11,135 posts to postcount from all of my mains- |
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