zappy00
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| Joined: 02 May 2009 |
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| 19 Jun 2015 11:29 PM |
I've been looking at guns, and their animations seems really smooth, notably places like this: http://www.roblox.com/games/259628243/Iucidias-Place-Number-36
This style is becoming more common in games, and can be seen in a particular gun kit (i forgot the name)
I looked inside the script, but as a beginner, it seems very complex and intimidating.
can someone explain how this works in a somewhat simple manner? |
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| 19 Jun 2015 11:30 PM |
They use the Roblox-made plugin to create an animation.
Then use AnimationController service, they play it. ... or override animations in the Animate script in your player. |
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zappy00
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| Joined: 02 May 2009 |
| Total Posts: 7091 |
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| 19 Jun 2015 11:31 PM |
| That kind of plugin only makes animations that seem linear in movement, or there's something i'm missing |
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| 19 Jun 2015 11:32 PM |
it's called AnimationStudio by ROBLOX
you can literally make an animation frame by frame and then export it to just load into their character lol |
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| 19 Jun 2015 11:32 PM |
| It is a keyframe animator. You are missing something. |
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zappy00
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| Joined: 02 May 2009 |
| Total Posts: 7091 |
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| 19 Jun 2015 11:36 PM |
i searched but there are no plugins specifically named "animationStudio" also i tried animating with roblox's plugin but it still feels different
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ShungTzu
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| Joined: 14 Jun 2014 |
| Total Posts: 959 |
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| 19 Jun 2015 11:37 PM |
| it's called "Animation Editor" |
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zappy00
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| Joined: 02 May 2009 |
| Total Posts: 7091 |
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| 19 Jun 2015 11:38 PM |
| have you guys played the game i posted |
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| 19 Jun 2015 11:38 PM |
| i was about to then forgot |
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ShungTzu
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| Joined: 14 Jun 2014 |
| Total Posts: 959 |
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| 19 Jun 2015 11:45 PM |
| When it starts giving you crap, copy the value from the instance named for the animation you saved from AnimSaves from in the Dummy, and paste it to a script, fix it, then paste it back to that instance and save again. |
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ShungTzu
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| Joined: 14 Jun 2014 |
| Total Posts: 959 |
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| 19 Jun 2015 11:47 PM |
| I'm sorry,.. "paste it back in there, LOAD, THEN save again. |
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MrNicNac
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| Joined: 29 Aug 2008 |
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| 19 Jun 2015 11:49 PM |
"linear in movement"
No, definitely not. It does exactly what you want. It will interpolate between keyframes. You just decide which keyframes it interpolates to.
You set these frames using the timelines. It will go to each one linearly, yes. However, as a whole, it creates a multi-part animation. Look on YouTube for the tutorial on how to use it. |
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robocu3
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| Joined: 13 Mar 2009 |
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| 20 Jun 2015 12:01 AM |
Pretty sure the problem you're having is that ROBLOX's premade animation editor seems to interpolate between cframes linearly. This is not always wanted, to create a smooth feeling you'd want to fade into cframes, and you can't do this using the premade one. Not sure how exactly you'd go about the math, but you could animate and upload using ROBLOX's animation editor, and then get the sequence of keyframes using this method;
http://wiki.roblox.com/index.php?title=API:Class/KeyframeSequenceProvider/GetKeyframeSequence
I can't guarantee this will work or that this is what people typically use to do these things.
-=Robo=- |
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zappy00
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| Joined: 02 May 2009 |
| Total Posts: 7091 |
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| 20 Jun 2015 12:01 AM |
| so i can change HOW the keyframes transition to eachother? |
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robocu3
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| Joined: 13 Mar 2009 |
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| 20 Jun 2015 12:02 AM |
Err, theoretically, yes. I can't guarantee that will go as anticipated and it would be much harder to apply.
-=Robo=- |
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ShungTzu
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| Joined: 14 Jun 2014 |
| Total Posts: 959 |
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| 20 Jun 2015 12:18 AM |
| They transition by, moving, over a period of time that you specify, from one arrangement of CFrames to the next. The method is similar to Tween. You don't need to hack the plugin to change how it transitions, except when you can't get the stupid, tiny little gui to accept your mouse click, you just need to play with the timing, positions, and rotations 'till it looks good. |
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