ByDefault
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| Joined: 25 Jul 2014 |
| Total Posts: 3197 |
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| 19 Jun 2015 11:25 AM |
I tried using:
plr.Character:WaitForChild("Humanoid").StateChanged:connect(function(state) if state.Name == "Freefall" then print("Falling") end end)
But it only prints "Falling" when the player has landed, any idea why |
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| 19 Jun 2015 11:26 AM |
check if the state is jumping, it falls nearly half a second after? no?
hi, I exist |
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| 19 Jun 2015 11:27 AM |
http://wiki.roblox.com/index.php?title=API:Class/Humanoid/FreeFalling
Humanoid.FreeFalling:connect(function()
end) |
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| 19 Jun 2015 11:29 AM |
| freefalling counts even if you're just moving down or after a jump. |
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