TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 12:30 AM |
I've been getting better at GUI's so I thought why not start scripting them. It's taken me just a 2 days tops to get whatever has been made...I have big dreams for this that will probably never get done..enjoy. I've been having issues with the scaling of the gui's so feel free to comment on improving the scaling / offset..
http://www.roblox.com/games/141589686/TimeTickss-Place-Number-8 |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 12:32 AM |
| sorry ,if there isnt any chat..i'll add that later with a custom chat stuff |
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| 03 Jun 2015 12:32 AM |
"I have big dreams for this that will probably never get done..enjoy."
It hurts me to hear you say that. Especially since you spent so much time on this. If you need help with anything, feel free to ask me. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 12:35 AM |
| I will gladly take that into consideration...I just have to sort out some annoying bugs because of FE and things being nil because I have to add WaitForChilds friggin everywhere.. |
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5GJ
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| Joined: 29 May 2015 |
| Total Posts: 59 |
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| 03 Jun 2015 12:38 AM |
| I would play, But I went there and no one would play against me. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 12:41 AM |
| Lol I'm not even close to scratching the surface on that one...That will takes days upon days to design and build how to run a single game with both players. Those most I've gotten is being able to define the opponent. School is out for me tomorrow so ill have more time to work on this during the summer. My inspiration came a website I play on every single day. lichess.org |
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5GJ
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| Joined: 29 May 2015 |
| Total Posts: 59 |
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| 03 Jun 2015 12:43 AM |
I'm out of school for the summer, I hope you don't give up on this project it has potential.
Also, I'd help you with a phew small scripts if you ever need them.
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 12:51 AM |
| You know what I find ironic? When I turn OFF FE, it breaks my game LOL |
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5GJ
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| Joined: 29 May 2015 |
| Total Posts: 59 |
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| 03 Jun 2015 12:55 AM |
Look at my Smooth Modeling entrance :P
http://www.roblox.com/games/253374578/What-a-Beautiful-Waterfall
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 12:58 AM |
I actually do need help..I'm not used to using RemoteFunction/Events. How would I be able to iterate in each player's playergui from a local script? Fe prevents me from doing this --playergui is not a valid member of player
gui.MouseButton1Down.OnServerInvoke:connect(function() for i,v in pairs(game.Players:GetChildren()) do --stuff end end |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 03 Jun 2015 01:00 AM |
This is very nice. My only criticism would be to use MouseEnter and MouseLeave instead of MouseButton1Click when showing and hiding the dropdowns for the options at the top.
However it would make it more complicated, because you need to consider that you can't click any of the options if they go away as soon as you move off of the main button.
There are multiple ways you could go about doing it.
The middle ground, in my opinion, is putting the category and the dropdown options in the same frame.
That way you can do something like this:
local frame = --path to frame local category = frame.Category local dropdown = frame.Dropdown
category.MouseEnter:connect(function() dropdown.Visible = true end)
frame.MouseLeave:connect(function() dropdown.Visible = false end) |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 01:04 AM |
| @amanda, Thank you. This was one of my very first concerns when I started the game, I just didn't have an idea on how to show the drop down. I made it temporarily clickable until I sort out some of the bugs. I will look more into this when I have spare time. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 02:31 PM |
TopFrame --Holds all of the categories in Top bar TextButton --Play Category, where the script is located Frame TextButton -- Create a game Option1 TextButton --Simul Option2 TextButton --TV Option3 TextButton --Learn Frame TextButton TextButton TextButton gui = script.Parent gui.MouseEnter:connect(function() gui.Frame.Visible = true end)
gui.Frame.MouseLeave:connect(function() gui.Frame.Visible = false end)
This code allows me to keep the drop down visible while my mouse is not on the TextButton Category. However, if I exit the Category, it will not become invisible, only the frame will become invisible if I exit it. I'm not sure if I'm implementing your suggestion right.
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 03 Jun 2015 03:01 PM |
I am sorry, I am on linux right now so I can't play. Can you tell me what it is about? |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 03:04 PM |
| Alright the drop down stuff looks good to go. Now to move on to messing with FE...ugh |
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| 03 Jun 2015 03:15 PM |
| At the top right corner of the game I see my name put there. Is that a leaderboard and lists all the Players in the server, or is it just a textLabel with your name? |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 03:17 PM |
| That is just a list for your name. Eventually, I will be trying to implement a player lookup that will feature datastores and stuff. You will be able to look at a players stats, games they have played, etc. You will also be able to lookup current online players from a menu I will make later..its a slow process but If i stay persistent It will come.. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 03:19 PM |
| If you notice in the menu, "Community" you see a drop down called "Players", there you will eventually be able to lookup players who are online/offline. |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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| 03 Jun 2015 03:20 PM |
Nice! now ima creep with that on my friend and scare him :3 |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 03 Jun 2015 09:38 PM |
| Well..I've just scratched the surface on RemoteEvents. I'm still learning and plan to do much more with them since I now know the general use of them. They will help me set up games between players. |
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Darkenus
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| Joined: 17 Jul 2014 |
| Total Posts: 1997 |
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| 03 Jun 2015 09:56 PM |
OMG, THE UI IS AWESOME!
Nice job!
~Sorry, not going to criticize this game and give "suggestions", I think it's great! Although you aren't done, it's still awesome. |
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IoIiderp
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| Joined: 05 Feb 2012 |
| Total Posts: 8613 |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 04 Jun 2015 09:35 AM |
| Added support for FE. I will be starting on adding small little UI tweaks, and then focusing on the most important part, gameplay. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 04 Jun 2015 09:42 AM |
| LOL Its pretty glitchy. I'll have to fix that |
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