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| 12 Jun 2015 10:25 PM |
http://www.roblox.com/games/226724306/Space-Frontier-Pre-Alpha
Been working hard, I wanna get to the front page no matter what it takes.
STORES ARE AT SPACESTATIONS, WHERE YOU CAN BUY AND UPGRADE GUNS/SHIPS.
Just fyi - The planets are small on purpose, and you cant fly the ship up/down on purpose.
There are 500 planets, and over 2500 guns not including color combinations or stat variations.
I could not have 500 planets if they were much bigger. Ship battles would be too difficult and not user friendly if you could fly up/down. I decided gameplay was more important than looks/realism in that regard. |
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Heishin
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| Joined: 08 Nov 2009 |
| Total Posts: 1225 |
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| 12 Jun 2015 11:15 PM |
Looking good, fam. I like it a lot.
I hope it does get to the front page. You did great work. |
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| 12 Jun 2015 11:25 PM |
Looks Great so far, Can't wait till its done.
~ Can I haz Chez Burger Pl0x? |
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Slamdunks
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| Joined: 10 Feb 2012 |
| Total Posts: 19622 |
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| 13 Jun 2015 02:37 AM |
Like it. Though you could work on more details... I like the idea though.
8/10, I'm expecting it to be a good game.
9/10 if you made scripts
▬ Slamdunks ▬ Builder ▬ OT/RT ▬ Add 13k posts ▬ 295$ ▬ 07' w/ proof ▬ |
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| 13 Jun 2015 03:01 PM |
Yep, 100% made by me besides the ship and spacestation models. (those were made by pluvian)
I made all of the coding and stuff though. |
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| 14 Jun 2015 10:18 AM |
| Nothing's perfect on anyone's game, but you have done a good job, you need to improve the scripts, add GUIs and make it bigger all together, then make a group for it, make more badges and clothes, check out mine for ideas, they're not finished but they're close enough in my opinion. Ciao From Dominique. |
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| 14 Jun 2015 10:33 AM |
| Which scripts in particular need improving, do you think? |
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| 14 Jun 2015 10:42 AM |
| Holy Guacamoly. Awsome game! |
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| 15 Jun 2015 03:49 PM |
| Haha, like ive said before i think it is too late to justify adding filtering. It would take a long time, considering i would have to rework almost everything to get it to work that way, and the benefits while they are pretty noteworthy i dont think are worth the time, considering all of the features and mechanics that i could be working on. |
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| 15 Jun 2015 03:50 PM |
| But... Filtering is master race, and it'll stop almost all exploits. |
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| 15 Jun 2015 03:53 PM |
| Agreed, lol. I know for sure whatever game i end up working on after this one will have filtering, as well as a few other engine tweaks that would improve gameplay that are also too late to add. |
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Slamdunks
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| Joined: 10 Feb 2012 |
| Total Posts: 19622 |
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| 15 Jun 2015 03:56 PM |
All the monsters on the planets are too OP. :c
▬ Slamdunks ▬ Builder ▬ OT/RT ▬ Add 13k posts ▬ 65$ ▬ 07' w/ proof ▬ |
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| 15 Jun 2015 04:01 PM |
| Have you tried going to planets that are your level or lower? Check the radar, those are the planets that appear white. If they are still too difficult i recommend finding planets with a low danger level (meaning not as many enemies) and looting some chests and ores so you can have better equipment. |
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imrdy12
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| Joined: 22 Sep 2008 |
| Total Posts: 6 |
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| 15 Jun 2015 06:38 PM |
| Play my games, theyre really funz |
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| 15 Jun 2015 08:21 PM |
I honestly don't understand why this isn't front page.
Trust me I am god |
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