ArizTrad
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| Joined: 06 Jun 2011 |
| Total Posts: 3311 |
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| 14 Jun 2015 09:23 PM |
| SO we can make dam breaches |
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ArizTrad
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| Joined: 06 Jun 2011 |
| Total Posts: 3311 |
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ArizTrad
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| Joined: 06 Jun 2011 |
| Total Posts: 3311 |
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| 14 Jun 2015 09:35 PM |
| Water pressure! If a dam is holding water back, and suddenly the dam breaks, the water flows out and levels. |
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| 14 Jun 2015 09:36 PM |
water physics, particle physics and cloth physics are all very CPU intensive.
Most computers wouldnt be able to handle it |
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OneShot17
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| Joined: 06 Apr 2014 |
| Total Posts: 809 |
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| 14 Jun 2015 09:38 PM |
| That's why you do the heavy lifting on the server end. |
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| 14 Jun 2015 09:40 PM |
@OneShot
roblox servers arent super powerful either. It's rumored that they have as low as 128KB of ram.
While they could do computation, it'd cause huge lag spikes.
And do remember that while the client does not have to compute it, the client's machine still has to simulate and render that |
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| 14 Jun 2015 10:15 PM |
| Cool Idea! I Can Make Dam Breaches! I SUpport! |
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Casadis
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| Joined: 05 Aug 2013 |
| Total Posts: 115 |
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| 14 Jun 2015 10:24 PM |
| It seems like an unrealistic suggestion. While it may open up new possibilities it's just too demanding on the hardware and the server. |
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Wahhhy
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| Joined: 18 Sep 2014 |
| Total Posts: 921 |
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| 15 Jun 2015 06:44 AM |
| Gravity You Better Stop Typing Like This you inbred idiot |
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| 15 Jun 2015 09:57 AM |
Someone's been playing too much Cities:Skylines -
Anyways, love the idea. But... would not do much for performance. I guess terrain water could have water physics as long as it's not too in-depth. |
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