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Re: Realistic Water Physics

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ArizTrad is not online. ArizTrad
Joined: 06 Jun 2011
Total Posts: 3311
14 Jun 2015 09:23 PM
SO we can make dam breaches
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ArizTrad is not online. ArizTrad
Joined: 06 Jun 2011
Total Posts: 3311
14 Jun 2015 09:33 PM
Bumper.
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4InForeign is not online. 4InForeign
Joined: 27 Nov 2011
Total Posts: 3854
14 Jun 2015 09:34 PM
huh
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ArizTrad is not online. ArizTrad
Joined: 06 Jun 2011
Total Posts: 3311
14 Jun 2015 09:35 PM
Water pressure! If a dam is holding water back, and suddenly the dam breaks, the water flows out and levels.
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SethDusek5 is not online. SethDusek5
Joined: 26 Mar 2011
Total Posts: 2580
14 Jun 2015 09:36 PM
water physics, particle physics and cloth physics are all very CPU intensive.

Most computers wouldnt be able to handle it
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OneShot17 is not online. OneShot17
Joined: 06 Apr 2014
Total Posts: 809
14 Jun 2015 09:38 PM
That's why you do the heavy lifting on the server end.
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4InForeign is not online. 4InForeign
Joined: 27 Nov 2011
Total Posts: 3854
14 Jun 2015 09:38 PM
"Too laggy"

-OP
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SethDusek5 is not online. SethDusek5
Joined: 26 Mar 2011
Total Posts: 2580
14 Jun 2015 09:40 PM
@OneShot

roblox servers arent super powerful either. It's rumored that they have as low as 128KB of ram.

While they could do computation, it'd cause huge lag spikes.

And do remember that while the client does not have to compute it, the client's machine still has to simulate and render that
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GravityFallsFanatic is not online. GravityFallsFanatic
Joined: 25 Aug 2014
Total Posts: 10
14 Jun 2015 10:15 PM
Cool Idea! I Can Make Dam Breaches! I SUpport!
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Casadis is not online. Casadis
Joined: 05 Aug 2013
Total Posts: 115
14 Jun 2015 10:24 PM
It seems like an unrealistic suggestion. While it may open up new possibilities it's just too demanding on the hardware and the server.
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Wahhhy is not online. Wahhhy
Joined: 18 Sep 2014
Total Posts: 921
14 Jun 2015 11:22 PM
R.I.P.
ROBLOX
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4InForeign is not online. 4InForeign
Joined: 27 Nov 2011
Total Posts: 3854
15 Jun 2015 06:44 AM
Gravity You Better Stop Typing Like This you inbred idiot
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CeruleanTides is not online. CeruleanTides
Joined: 20 Oct 2010
Total Posts: 736
15 Jun 2015 09:57 AM
Someone's been playing too much Cities:Skylines -

Anyways, love the idea. But... would not do much for performance. I guess terrain water could have water physics as long as it's not too in-depth.
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