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| 14 Jun 2015 02:18 PM |
| Hiya, I'm creating a fire trail effect for players. I want to distribute a local script including this to each new character. How do I do this? |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 14 Jun 2015 02:20 PM |
| a local script doesn't go inside a players character lmao |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 14 Jun 2015 02:22 PM |
| As Rayk said, it can, and I'd like to design it to. Just give me a function for creating new things please? |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 14 Jun 2015 02:23 PM |
| If it's a local script then all the players will have the trail already. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 14 Jun 2015 02:25 PM |
local player = game.Players.LocalPlayer local char = player.Character local torso = char.Torso
if char then local f = Instance.new("Fire",torso) --other stuff end
then just change the properties
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