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| 13 Jun 2015 09:16 PM |
How do i change the tempo of an audio and make it keep playing on a game?
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| 13 Jun 2015 09:18 PM |
Tempo=Speed of the sound plays The more tempo,the faster it plays.Negative tempo makes the music play slower.Tempo is originally at 0.
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Aezuica
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| Joined: 24 Aug 2013 |
| Total Posts: 7571 |
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| 13 Jun 2015 09:20 PM |
I think you need to change it's tempo when you actually make it, no other alternatives(unless there's a script in the game that allows you to). And in order to make it loop in the game, you have to have the opening of the audio blank(just look for an annoying sound to see how they did it).
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abcooocba
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| Joined: 13 May 2010 |
| Total Posts: 2468 |
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| 13 Jun 2015 09:20 PM |
if i am interpreting this correctly, you should create a local script in player gui with this code
local sound = Instance.new('Sound', script.Parent) local id = audio_id_goes_here sound.SoundId = 'http://www.roblox.com/asset/?id=' .. id sound.Pitch = n sound.Looped = true sound:Play()
letting n = 1 indicates the original speed
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| 13 Jun 2015 09:25 PM |
It was this song: http://www.roblox.com/What-The-Heck-item?id=258463282 It was originally 2:24 minutes,but i made it to 1:51 minutes.
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| 13 Jun 2015 09:31 PM |
The script works,but the music sounds a lot more creepy...
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| 13 Jun 2015 09:34 PM |
Tempo would work.
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