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| 12 Jun 2015 10:54 PM |
You wake up in a room on a bench.
Inventory: Loadout: [Shotgun] [Pistol] [Wrench] [Construction P.D.A.] [Destruction P.D.A.]
Backpack: [] [] [] []
You head down to the Intel Room.
(Your on 2Fort, C.T.F.)
Wat do? |
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| 13 Jun 2015 12:13 AM |
(They are weaker.)
Deploy the mini tank, which is a mobile sentry that is weaker than a usual sentry. |
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| 13 Jun 2015 12:18 AM |
| Order it to protect the bridge, and go for the intel if a Heavy and Medic is around. |
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| 13 Jun 2015 01:57 PM |
You do so, and it kills lotsa people. But trickery can be a hard thing to outsmart, thus leading your sentry to get sapped! You quickly head to the scene.
Inventory: Loadout: [Shotgun] [Pistol] [Wrench] [Construction P.D.A.] [Destruction P.D.A.]
Backpack: [200 Scrap Metal] [] [] []
Wat do? |
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| 13 Jun 2015 02:01 PM |
| Get the tank out of here, and run away. Go to spawn room. |
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| 13 Jun 2015 03:57 PM |
You go to spawn. Not much here.
Wat do? |
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| 13 Jun 2015 06:45 PM |
Repair tank, make it level 3.
Make a boat and 10 tiny robot riflemen. |
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| 13 Jun 2015 07:31 PM |
You get shot by a RED Heavy, but your sentry makes quick work of him a few seconds later. You obtain the Frontier Justice weapon!
Equip? |
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| 13 Jun 2015 07:33 PM |
Sure.
Upgrade the tank in the spawn room, and build the other mobile robots.
Try to make a small boat and 10 mini robot riflemen. |
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| 13 Jun 2015 08:25 PM |
You equip the newfound Frontier Justice.
Inventory
Loadout: [Frontier Justice] [Pistol] [Wrench] [Construction P.D.A.] [Destruction P.D.A.]
You build a small boat fit for the 10 tiny riflemen. Of course they have no water to float in.
Wat do? |
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| 13 Jun 2015 08:33 PM |
Go down to the water under the base. Put the riflemen in the boat and tell them to steal the intel.
Make a fake tank that blows up once it dies, send it to bridge.
Send tank to protect our Pyro, send the dispenserbot to heal Heavy, and put the entrance droid at the spawn room. Don't use the exit bot yet, though. |
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| 14 Jun 2015 12:29 PM |
You do so. Your Riflemen bots capture the intel. The team hears The Announcer tell the team that they got the intelligence. You head down to your own Intelligence room, and meet the riflemen there.
The Pyro burns half the team, and Heavy mows down the other half, and your Team's Scout and Demoman go get the intel.
Round 1 Verdict: You Win!
Round 2 will start! Are you ready?
Yes/No.
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| 14 Jun 2015 04:01 PM |
| I was talking about round 2. |
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| 14 Jun 2015 04:43 PM |
Oh.
You can switch classes now.
Switch classes?
Also, your on team RED. |
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| 14 Jun 2015 05:07 PM |
How about a custom class called Noob? Noob is all around.
Rapid Fire Laser Rifle Dual Laser Pistols 3 Grenades Knife
I'll use Heavy if Noob isn't allowed.
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| 14 Jun 2015 06:52 PM |
Custom Classes are not permitted.
You this time choose Heavy.
Loadout: [Minigun] [Sandvich] [Fists]
Backpack: [] [] [] []
Inventory (The non starter (Exceptions are Flair Gun for Pyro, and Sandvich for Heavy)): [Frontier Justice] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] |
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| 14 Jun 2015 06:57 PM |
| Run out and charge, readying my minigun and firing at enemies. Get close to a medic when possible. |
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| 14 Jun 2015 09:41 PM |
| You are Unstoppable! The BLU Team goes in the sewers to not deal with you, while you do not realize it. |
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