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Re: I need helping fixing an extremely old scripted hopperbin.

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Kruss is not online. Kruss
Joined: 18 Dec 2008
Total Posts: 240
12 Jun 2015 12:36 PM
I'm sorry for potentially annoying the people of this forum, but I couldn't find a "scripting helpers" forum - I assume there used to be one? I honestly haven't played this game for over five years, so I am extremely rusty scripting-wise. I'm trying to fix an extremely old "tornado tool" from 2007. I have no idea what "Stack end" means anymore, but this is what the second script spits out, which results in the tool not working. You must have a blank Message in the Workspace for this tool to at least half-work. There are two scripts inside the hopperbin, the first one named Script, and the second one named tornadoScript. There is a vector3value inside the second script named "offset". If anyone could tell me how to fix this error, it would be appreciated.

A link to a copy of the tool: http://www.roblox.com/Summon-Tornado-item?id=2006998

--- Script 1 ---

-- clockwork
bin=script.Parent
msg = game.Workspace.Message
enabled = true
function onButton1Down(mouse)
if not enabled then return end
local player = game.Players.LocalPlayer
if player == nil then return end
print("trigger")
-- find the best cf

enabled = false
mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
if game.Workspace:findFirstChild("tornadoScript") == nil then
msg.Text = "Tornado Active"
newScript = bin.tornadoScript:clone()
newScript.offset.Value = mouse.Hit.p
newScript.Disabled = false
newScript.Parent = game.Workspace
wait(10)
end
mouse.Icon = "rbxasset://textures\\GunCursor.png"
enabled = true
end

function onSelected(mouse)
print("Action Tool Selected")
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

--- Script 2 ---

wait(1)
RADIUS = 50
TIME = 30
PIECES = 75
HEIGHT = 150
ROTATIONSPEED = 20

bodyPosition = Instance.new("BodyPosition")
bodyPosition.maxForce = Vector3.new(1e+006,1e+006,1e+006)
bodyPosition.position = Vector3.new(0,0,0)
tag = Instance.new("IntValue")
tag.Name = "radiusseed"
tag2 = Instance.new("IntValue")
tag2.Name = "positionseed"

removeScript = Instance.new("Script")
removeScript.Source = "wait(20) game.Workspace.Message.Text = 'Tornado Inactive' script.Parent:remove()"
removeScript.Parent = script

function polarToRect(r, theta)
return math.cos(math.rad(theta)) * r, math.sin(math.rad(theta)) * r
end


offset = script.offset.Value
pieces = {}
explosion = Instance.new("Part")
explosion.Size = Vector3.new(1,1,1) * RADIUS
explosion.Shape = 0
explosion.CanCollide = false
explosion.Transparency = 1
explosion.Position = offset
explosion.Touched:connect(function(part) if(part:getMass() < 1500 and #pieces <= PIECES) then table.insert(pieces, part) end end)
explosion.Parent = game.Workspace
wait(1)
explosion:remove()
print("explosion spawned")
if #pieces == 0 then
for i=1, PIECES do
filler = Instance.new("Part")
filler.Size = Vector3.new(2,1,2)
filler.Parent = game.Workspace
filler.Position = offset + Vector3.new(math.random(-10,10), math.random(0,10), math.random(-10,10))
table.insert(pieces, filler)
end
end
while (#pieces < PIECES) do
template = pieces[math.random(1,#pieces)]
block = template:clone()
block.Parent = game.Workspace
block.Position = block.Position + Vector3.new(math.random(-10,10), math.random(0,10), math.random(-10,10))
table.insert(pieces, block)
end
while(#pieces > PIECES) do
table.remove(pieces, #pieces)
end

print("have ", #pieces, " pieces to fling")

for i=1,#pieces do
bodyPosition:clone().Parent = pieces[i]
pieces[i].Position = pieces[i].Position + Vector3.new(0,1,0)
newTag = tag:clone()
newTag.Value = math.random(1,10000)
newTag.Parent = pieces[i]
newTag = tag2:clone()
newTag.Value = math.random(1,10000)
newTag.Parent = pieces[i]
end

print("added positions")

for i=1,100 do
for j=1,#pieces do
x, z = polarToRect(RADIUS * (pieces[j].radiusseed.Value / 10000 + .1), i * ROTATIONSPEED + pieces[j].positionseed.Value / 10000 * 360)
pieces[j].BodyPosition.position = Vector3.new(offset.x + x, HEIGHT / 100 * i * pieces[j].radiusseed.Value / 10000, offset.z + z)
end
wait(TIME / 100)
end
print("rotated")

for i=1,#pieces do
if pieces[i]:findFirstChild("BodyPosition") ~= nil then pieces[i].BodyPosition:remove() end
dir = Vector3.new(pieces[i].Position.x, 0, pieces[i].Position.z) - Vector3.new(offset.x, 0, offset.z)
dir = dir.unit
pieces[i].Velocity = dir * math.random(100,150)
end

game.Workspace.Message.Text = "Tornado Inactive"
script:remove()
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devMe is not online. devMe
Joined: 28 Jun 2014
Total Posts: 155
12 Jun 2015 12:38 PM
We dont fix free models

Go script your own
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ehern11 is not online. ehern11
Joined: 23 Apr 2011
Total Posts: 1541
12 Jun 2015 12:45 PM
tl;dr
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Kruss is not online. Kruss
Joined: 18 Dec 2008
Total Posts: 240
12 Jun 2015 12:47 PM
i have no idea what a stack end is.
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Codythescriptmaster is not online. Codythescriptmaster
Joined: 08 May 2012
Total Posts: 189
12 Jun 2015 01:16 PM
You would be much better making your own, or transferring it to a tool. I bet that within a few years, roblox removes hopperbins altogether
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teseting is not online. teseting
Joined: 15 Sep 2008
Total Posts: 2535
12 Jun 2015 02:04 PM
Roblox removed the ability to edit the source of another script around 4 years ago.
You will have to add a script to the tornado script that will have

wait(20) game.Workspace.Message.Text = 'Tornado Inactive' script.Parent:Destroy()

then change this

removeScript = Instance.new("Script")
removeScript.Source = "wait(20) game.Workspace.Message.Text = 'Tornado Inactive' script.Parent:remove()"
removeScript.Parent = script


to

script.Script.Disabled = false
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Kruss is not online. Kruss
Joined: 18 Dec 2008
Total Posts: 240
12 Jun 2015 02:07 PM
Thank you. I managed to fix it.
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