markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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| 06 Jun 2015 06:39 PM |
| how can I make it so player to player collision doesn't work so player can just go right through each other? I need to know how REALLY badly!!! |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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amanda
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| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
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| 07 Jun 2015 03:38 PM |
| I would mess around with FilteringEnabled. |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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| 07 Jun 2015 03:40 PM |
| Well first Learn to script... |
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| 07 Jun 2015 03:47 PM |
| then do some fandangled stuff with players. |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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| 08 Jun 2015 04:20 PM |
Learn how to code, then how to experiment. Most of us don't know off the top of our head, why do we have to do the work for you. |
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UgOsMiLy
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| Joined: 15 Sep 2009 |
| Total Posts: 2095 |
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| 08 Jun 2015 04:26 PM |
@Dark
Because he is asking for help. |
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| 08 Jun 2015 04:40 PM |
I experimented, unlike you; and can tell you this:
Humanoids are rigged to collide, no matter what. Remove the humanoid if you want to do something like this. |
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Brickagon
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| Joined: 01 Jun 2015 |
| Total Posts: 366 |
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| 08 Jun 2015 04:40 PM |
| Make your own humanoid system because ROBLOX's is crap :D |
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| 08 Jun 2015 04:44 PM |
| Pretty much, many stock objects we are given are limited. |
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| 08 Jun 2015 04:52 PM |
something you could try:
- enable filtering - remove the humanoid of other players locally - make the torso and head of other players non-collide-able locally
I think that should work, but I haven't tried. |
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| 08 Jun 2015 04:52 PM |
| Player falls through baseplate, I tried that |
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| 08 Jun 2015 04:54 PM |
| Then how about anchoring the other player's torso? |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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Intern33t
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| Joined: 19 Nov 2010 |
| Total Posts: 1530 |
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| 10 Jun 2015 01:55 PM |
for k, v in pairs(game.Players:GetChildren()) do v.Character.Torso.CanCollide = false v.Character.Head.CanCollide = false end
~ᵂʰᵒ ᵃʳᵉ ʸᵒᵘ ᵗᵒᵈᵃʸ﹖~ |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 10 Jun 2015 03:18 PM |
http://www.roblox.com/games/202901148/TEST
Collision took like 5 minutes to make but idk how laggy it is. |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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| 11 Jun 2015 02:14 PM |
Stop bumping.
Plenty of people gave you help, be grateful we're being slaves. We don't normally WRITE code for YOU, we normally correct a CURRENT script someone has posted.
It's rude to bump after plenty of us have been trying to help, and you just don't accept it. |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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| 11 Jun 2015 02:35 PM |
| that's because i don't know what to DO with it!!! |
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Sckaar
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| Joined: 26 Nov 2008 |
| Total Posts: 2185 |
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| 11 Jun 2015 02:44 PM |
function:ontouched Player Workspace.Players.Player Get children children.CanCollide = false end end |
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Keltrin
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| Joined: 01 Jan 2014 |
| Total Posts: 2085 |
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markaaron
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| Joined: 21 Feb 2011 |
| Total Posts: 455 |
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| 11 Jun 2015 02:48 PM |
the script doesn't work it says
Expected identifier,got':' |
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