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Re: Is game development worth it

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Falias is not online. Falias
Joined: 23 Sep 2012
Total Posts: 2855
10 Jun 2015 09:13 AM
For most users it's really difficult to make their game noticeable besides spamming the forums or items on the catalog. Really what I'm asking here is, how does one get their game popular?

Falias, Leader of the Phoenix Ascension | 3-Year Veteran
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CryptCode is not online. CryptCode
Joined: 31 Jul 2011
Total Posts: 994
10 Jun 2015 09:34 AM
Hmm, well I'm hardly in a position to tell you how to get a game onto the front page (Although abusing an already overused concept and using false advertising is a popular method).

From the emphasis of your title I really think you're approaching game development from the wrong angle. It should never purely be about whether or not you're gonna be front page, successful, make money etc. You should make a game for the enjoyment of it, take anything thing else as extra.
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Falias is not online. Falias
Joined: 23 Sep 2012
Total Posts: 2855
10 Jun 2015 09:37 AM
I see, thanks.

Falias, Leader of the Phoenix Ascension | 3-Year Veteran
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IcyTea is not online. IcyTea
Joined: 01 Jun 2010
Total Posts: 20411
10 Jun 2015 09:45 AM
You shouldn't expect instant gratification.

However, I do have power on Steam groups I own and partner with, basically from me promoting globally on all those groups which happen to have half at least active on ROBLOX will potentially fill my game up.

Never know honestly though, since it's just a hunch.
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stelthgummy is not online. stelthgummy
Joined: 25 Nov 2012
Total Posts: 554
10 Jun 2015 09:48 AM
I also would have no experiance in that sort of thing, but here are my thoughts. As you see, there are many great developers out there who were successfuland make great money for what they do. That being said, here is the first point. It's possible. Game development is more about patience and concentration. Scripting can be taught to you from many sources, just takes time. Building the perfect shack in your mind is possible, just takes time. Secondly, as said before, it depends how the game is. It needs to have an enjoyable gameplay and be more than a one time play and done for it to be successful and bring you visits. Just use that great brain of yours, bring a couple of other developers, and start making a masterpiece! Hipe I provided you with usefull information.

-Stelthgummy
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championbuilder is not online. championbuilder
Joined: 20 Jan 2009
Total Posts: 13544
10 Jun 2015 09:50 AM
Make games for fun, not to get popular. If you make games just for the front page, you're not going to get inspired to update it, and get disliked.
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101PILOT is not online. 101PILOT
Joined: 28 Dec 2010
Total Posts: 960
10 Jun 2015 10:07 AM
Make a game for yourself, if it's good then when people will come on and maybe give it a thumbs up and a like. After a while you'll start to get more regular visits and if it's got a good thumbs up to thumbs down ratio then you could get it onto top rated and from there it can take off.

In a nutshell, make the game for yourself, not for other people.
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Semaphorism is not online. Semaphorism
Joined: 16 Feb 2008
Total Posts: 4831
10 Jun 2015 10:14 AM
Make games for fun, not to get popular. If you make games just for the front page, you're not going to get inspired to update it, and get disliked.

^^^
^^^
^^^
Best saying 2015
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TC8950 is not online. TC8950
Joined: 09 May 2010
Total Posts: 4925
10 Jun 2015 11:04 AM
Make a game you would want to play.
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slowasaturtle is not online. slowasaturtle
Joined: 25 May 2015
Total Posts: 39
10 Jun 2015 11:08 AM
Transfer your ROBUX to TIX, then make several ADs (custom made) by yourself or by a GFX Designer, then run the AD by placing a bunch of TIX on it, it will get your game noticeable.
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