Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 07 Jun 2015 06:13 PM |
This is all defined and stuff, but it just seems to completely break stuff when it isn't supposed to. Oh, and I've handled the camera and stuff, it just seems to be this one line that is breaking my script:
player.Character = New
For some reason, when I try to change the character to one of my custom ones, the players are disconnected for no apparent reason and stuff. Any help?
u sicko! |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 07 Jun 2015 06:33 PM |
>I have one line of code.
u sicko! |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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Darkenus
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| Joined: 17 Jul 2014 |
| Total Posts: 1997 |
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| 07 Jun 2015 07:00 PM |
Doing this is tough, but there are several ways.
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If your custom character is made off of an actual player, or say you want to copy a player, you can change the player's appearance:
game.Players.Klink45.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=23749623"
All you'd have to do is change the userId to whomever you'd like to base your character's appearance off of.
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However, if you want to change your character's appearance to a "custom" character, I suggest you store your hats and clothing of your custom character into a model. Then you'd loop through the model and change your original character's hats and clothing to the new one from the model, by either deleting the old one, and adding the new one, or editing the properties/template/id. |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 07 Jun 2015 07:02 PM |
Ok thanks, you've been immensely helpful.
u sicko! |
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