Sebrights
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| Joined: 02 Feb 2011 |
| Total Posts: 5580 |
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| 05 Jun 2015 07:33 PM |
I'm trying to connect what someone says and send a message to themselves...So in short someone says something, and I'm using .Chatted for game.Players, but I don't know how to put the message that it spawns into the player that says that (to make a local message) and I don't know how to connect the name of the player in Players to the name of the player in Workspace.
please help!
-The name's Sebright. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 05 Jun 2015 07:35 PM |
| A local message must be put into startergui. |
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Sebrights
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| Joined: 02 Feb 2011 |
| Total Posts: 5580 |
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| 05 Jun 2015 07:39 PM |
Are you sure? I mean I put a message into my player (by directly putting it into Player in studio) and it displayed the message.
-The name's Sebright. |
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Sebrights
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| Joined: 02 Feb 2011 |
| Total Posts: 5580 |
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| 05 Jun 2015 07:39 PM |
@My last post
I mean by directly putting it into the player with a script
-The name's Sebright. |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 05 Jun 2015 07:41 PM |
local player = game.Players.LocalPlayer repeat wait() until player.Character
local m = Instance.new("Message",player) m.Text = "Hello!" wait(5) m.Parent = nil |
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Sebrights
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| Joined: 02 Feb 2011 |
| Total Posts: 5580 |
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| 05 Jun 2015 07:51 PM |
I'll re-title this to make it easier to understand
-The name's Sebright. |
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