bpw823
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| Joined: 24 May 2010 |
| Total Posts: 230 |
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| 05 Jun 2015 06:51 PM |
One part of studio I have missed is a major part of production in all other design software. it is a convenient and easy-to-use feature, which could be easy to use and just as helpful in Roblox. Mirroring. Not as in reflection, I mean taking one or more objects, and copying and flipping the object on a desired axis. This could chop build times in half, and ease construction of almost everything! People are known to be drawn towards symmetry, so why do we not have it in Roblox?
Another one is Orthographic views. Only a select few people know what it would do in Roblox (due to age constraints) but the experienced know it is a view where an object does not taper to a point in the distance, it stays the same width. This view is supported during modeling in every other software, and transitions between Orthographic and Perspective (current) views are always possible.
I think this is a great way to improve gameplay and difficulty of construction in Studio. Let me know your thoughts and ideas below.
-bpw823 |
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| 05 Jun 2015 06:53 PM |
MIRRORING - There are plugins that do this.
ORTHOGRAPHIC - Set the Camera's FieldOfView property to 20. |
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| 05 Jun 2015 07:28 PM |
| There is actually a plugin for what you are talking about. It's made by Stravant. He's an excellent plugin creator. Check out his profile or go to the plugins library to grab some of his plugins. They have helped me with building, etc. |
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bpw823
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| Joined: 24 May 2010 |
| Total Posts: 230 |
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| 06 Jun 2015 03:28 PM |
Thanks for the mirroring plugin, that will come in handy, although it doesn't have support for CSG (which I require) and I think Roblox should have that feature integrated in itself anyways.
As for Orthographic, there should just be a switch between the two easily, because i would never think to change my camera settings. |
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