Tripane
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| Joined: 03 Jun 2011 |
| Total Posts: 11432 |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 03 Jun 2015 05:11 PM |
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
game:GetService("RunService").RenderStepped:connect(function () local UD2 = UDim2.new(0, mouse.X, 0, mouse.Y) end) |
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| 03 Jun 2015 05:12 PM |
UDim2.new(0,Mouse.X,0,Mouse.Y) |
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ohno1112
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| Joined: 23 Mar 2013 |
| Total Posts: 833 |
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| 03 Jun 2015 05:14 PM |
or, literally use it as a function, like this:
function GetMouseUdim2(obj) if obj.ClassName == "Mouse" then return UDim2.new(0,Mouse.X,0,Mouse.Y) else return nil end
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
mousepos = GetMouseUdim2(mouse)
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| 03 Jun 2015 05:21 PM |
function GetMouseUdim2(obj) return obj.ClassName == "Mouse" and UDim2.new(0,obj.X,0,obj.Y) or nil end |
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Tripane
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| Joined: 03 Jun 2011 |
| Total Posts: 11432 |
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| 03 Jun 2015 05:23 PM |
mouse.Move:connect(function() label.Position = UDim2.new(mouse.X.Scale, mouse.X.Offset, mouse.Y.Scale, mouse.Y.Offset) end)
Doesn't work? |
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Tripane
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| Joined: 03 Jun 2011 |
| Total Posts: 11432 |
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Tripane
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| Joined: 03 Jun 2011 |
| Total Posts: 11432 |
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rayk999
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| Joined: 18 Feb 2011 |
| Total Posts: 4705 |
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| 03 Jun 2015 07:15 PM |
| mouse.X and mouse.Y are already the offsets. |
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Tripane
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| Joined: 03 Jun 2011 |
| Total Posts: 11432 |
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| 03 Jun 2015 07:17 PM |
No need to be rude sir
I didn't know they were already offsets |
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