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Re: Local parts and CharacterAutoLoads

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LightningToaster is not online. LightningToaster
Joined: 17 Sep 2012
Total Posts: 68
02 Jun 2015 12:06 PM
Local parts don't move if CharacterAutoLoads is set to false
if i set it to true, they move, why is this??
I need to have them work without a character existing
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ganger800 is not online. ganger800
Joined: 06 Dec 2012
Total Posts: 427
02 Jun 2015 12:09 PM
because local parts are a exploit
use filtering enabled or streaming enabled so you can just paste it everywhere in the workspace

cons:
probably a lot of scripts you use will break, because you can only have communication with remote events/functions
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
02 Jun 2015 12:10 PM
ganger there are no cons to fe

u should add filtering - devious
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ganger800 is not online. ganger800
Joined: 06 Dec 2012
Total Posts: 427
02 Jun 2015 12:12 PM
yes there are, however I really recommend to use fe though
- much old scripts will break
- click detectors, surface gui etc have to be handled the right way

pro's:
- your place is much safer
- you get better understanding of client-server model
- you can do a lot of fun things with the client while other clients/server don't notice it
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
02 Jun 2015 12:41 PM
"or streaming enabled"
. . . . .

...What?
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ganger800 is not online. ganger800
Joined: 06 Dec 2012
Total Posts: 427
02 Jun 2015 12:46 PM
http://wiki.roblox.com/index.php/Network_streaming

streaming enabled as far as I know also makes it that parts aren't replicated to the server (which is what we want here)
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
02 Jun 2015 12:47 PM
uh, no

u should add filtering - devious
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
02 Jun 2015 12:50 PM
All big game's with FE Are to laggy -_-
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ganger800 is not online. ganger800
Joined: 06 Dec 2012
Total Posts: 427
02 Jun 2015 12:53 PM
I though I read that somewhere, well thats my mistake :D
however SE is still quite useful with big games ^^

well FE itself does not makes it laggy, only the implementation would do that
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
02 Jun 2015 12:54 PM
Nope cause each packet has to filter , If you use mah spinbot like me it crashes the server.
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ganger800 is not online. ganger800
Joined: 06 Dec 2012
Total Posts: 427
02 Jun 2015 12:56 PM
hmm yea thats right,
however it is always a good idea to limit what you send to client/server
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