Raidorz
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| Joined: 28 Apr 2011 |
| Total Posts: 5221 |
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| 01 Jun 2015 08:47 PM |
UIS is just a way to promote their app. It all depends on what game you're making and if you even give two damns about mobile users. |
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Raidorz
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| Joined: 28 Apr 2011 |
| Total Posts: 5221 |
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| 01 Jun 2015 08:50 PM |
| Read it yourself on the wiki. |
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| 01 Jun 2015 08:50 PM |
What's so bad about promoting their app?
If more people are aware of their app, more people will be able to play, plus you can'y really go around carrying a computer on your back. |
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| 01 Jun 2015 08:52 PM |
| UserInputService is a more robust way to take input of any kind. You can use it to take key input in a better way than the old, outdated keydown/keyup events allowed. |
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Raidorz
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| Joined: 28 Apr 2011 |
| Total Posts: 5221 |
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| 01 Jun 2015 09:00 PM |
| How does UIS take input better????? |
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| 01 Jun 2015 09:05 PM |
KeyDown can't recognize numbers
while UIS can recognize all |
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| 01 Jun 2015 09:06 PM |
Vouch
Key events rule all
Btw I have ios/android disabled in all of my games Also gamepads disabled |
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| 01 Jun 2015 09:07 PM |
| Noob above, key events suck. |
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Raidorz
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| Joined: 28 Apr 2011 |
| Total Posts: 5221 |
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| 01 Jun 2015 09:12 PM |
Still didn't convince me.
Like I said before, UIS is a way to promote their app for more money. |
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| 01 Jun 2015 09:13 PM |
UIS and CAS > keydown
u should add filtering - devious |
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