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| 01 Jun 2015 04:31 PM |
http://www.roblox.com/Playerscripts-ControlScript-Fixes-W-S-and-A-D-can-item?id=254630617
Courtesy of EchoReaper.
Put it in StarterPlayer -> StarterPlayerScripts.
This should work as a fix for the weird movement system change that cancels conflicting keys. |
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| 01 Jun 2015 04:32 PM |
Some one actually wasted their time doing this.
Wow clans really are stupid. |
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| 01 Jun 2015 04:33 PM |
@EnglishToVuluuken
It didn't take much time, it's the old CoreScript. |
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 01 Jun 2015 04:34 PM |
Thank you <3 it was so annoying having them cancel.
~Crown~ |
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| 01 Jun 2015 04:35 PM |
| Echo is about to update it with a quick fix. |
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| 01 Jun 2015 04:35 PM |
I took the time testing it wheres my thanks
join cyro you nerds http://www.roblox.com/My/Groups.aspx?gid=1047093 |
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| 01 Jun 2015 04:39 PM |
THANK U LILY
also i met u in nb once hi
~the greatest~ |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 01 Jun 2015 04:41 PM |
im just wondering how he got the old core script
go on an unupdated game test site lol? |
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Nigel217
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| Joined: 09 Apr 2011 |
| Total Posts: 570 |
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| 01 Jun 2015 04:41 PM |
| Now just waiting for someone to fix mouselock. |
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| 01 Jun 2015 04:43 PM |
@thea
nah was probably a previous version on the git |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 01 Jun 2015 04:46 PM |
maybe i should go and copy paste all the old code into sublime
then i get hailed as a god in 6 years |
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yelm
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| Joined: 08 Aug 2014 |
| Total Posts: 4898 |
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| 01 Jun 2015 04:53 PM |
got to thank echo on Skype.
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| 01 Jun 2015 04:57 PM |
"im just wondering how he got the old core script"
I didn't. That "quick fix" Lilly was talking about had to be made because I misunderstood the old behavior. I thought that whichever key was pressed last had priority (i.e. if you pressed W and then S you would walk backwards until you released S, and if you press S and then W you would walk forwards until you released W), but that wasn't the case, so the first version of the model wasn't _exactly_ how it was. However, after Lilly mentioned that W had priority over S and A over D, I disabled the flags in studio for playerscripts to double check and that was indeed the case, so that update (which is now out) prioritizes W over S and A over D instead of whichever was pressed last. |
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