Leveraged
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| Joined: 23 Jul 2010 |
| Total Posts: 11564 |
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| 31 May 2015 01:27 PM |
So basically the hierarchy is:
-Boat -BodyKit --Parts --Paddles -VehicleSeat --Configurable parts [not gonna list them all, you know the basics for boats]
This is the part where it shows you're moving while true do local VehicleSeatThrottle = VehicleSeat.Throttle local VehicleSeatMaxSpeed = VehicleSeat.MaxSpeed local VehicleSeatSteer = VehicleSeat.Steer local pad = script.Parent.Parent.BodyKit.Paddles:GetChildren() if VehicleSeatThrottle == 1 then if VehicleSeatMaxSpeed < Config.TopSpeed + 1 then VehicleSeat.MaxSpeed = VehicleSeatMaxSpeed + VehicleSeat.Torque
end
If I were to get the children in paddles [Hence "local pad = script.Parent.Parent.BodyKit.Paddles:GetChildren()"] and rotate it back/forth for a realistic motion, I'm guessing you'd need CFrame, but I'm not good w/ rotation.
Any help?
Leveraged/tixmaker101 + 55k posts | |
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| 31 May 2015 01:28 PM |
| if its unachored, cframe would fling it. I think youre supossed to use motors. |
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Leveraged
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| Joined: 23 Jul 2010 |
| Total Posts: 11564 |
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| 31 May 2015 01:29 PM |
Damn it.
If it wasn't unanchored, how would I do it?
Leveraged/tixmaker101 + 55k posts | |
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| 31 May 2015 01:30 PM |
| Look at avanta's script for turning car wheels. They use motors, try using motors. I never used motors so I cant help. |
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Leveraged
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| Joined: 23 Jul 2010 |
| Total Posts: 11564 |
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| 31 May 2015 01:32 PM |
Alright, thanks :/
Leveraged/tixmaker101 + 55k posts | |
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