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Re: Need help forging a semi-difficult local function

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CrimsonCicero is not online. CrimsonCicero
Joined: 10 Mar 2007
Total Posts: 107
31 May 2015 12:37 AM
Hello, sorry to bother you, and you look good in that hat.

I've tried countless times to make this myself or find a pre existing one; I'm trying to obtain a localscript that will ultimately teleport a player to a specific position, or better yet, respawn them at a checkpoint to evade the consequences of actually going through the process of dying and respawning.

If that's a little vague simply this:

Player health = 10
Teleport Player to (232, 232, 432) (or) Teleport Player 'checkpoint'

Sorry if this is complicated, I don't really think it is, but what Im trying to achieve will make the project me and my team are working on so much easier. There is a lot of single player elements that must function within the game but they will muck up if the player actually dies; character morphs, tools, locations being spread out, etc.

Thank you for considering my problem and god speed.
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Qorm is not online. Qorm
Joined: 25 Jul 2010
Total Posts: 1650
31 May 2015 01:05 AM
:MoveTo()
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CrimsonCicero is not online. CrimsonCicero
Joined: 10 Mar 2007
Total Posts: 107
31 May 2015 01:12 AM
Figured it out, thanks! Wasn't putting in the right term.
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