namakuji
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| Joined: 10 Jul 2009 |
| Total Posts: 6702 |
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| 30 May 2015 07:43 AM |
I want to make a time bomb game where there is a big lobby surrounding a hole in the center, each round a map is chosen and is spawned in the hole, players are teleported into the hole and one of them is given a bomb, which has a time limit until it explodes. the player with the bomb cannot unequip it and will be the only one to die in the explosion, however if they touch another player, then that player will take the bomb until the last player is left, which is when the round ends.
I can do this all except the bomb, I have no idea how to make it so you cant unequip it, it only kills you and you give it to other players... please help!
Help out my group:http://www.roblox.com/catalog/browse.aspx?CreatorID=7105731&IncludeNotForSale=false&SortType=3 Take my Retexture: http://www.roblox.com/Orange-Laser-Scythe-item?id=251577891 |
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MezornoIV
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| Joined: 20 Jul 2010 |
| Total Posts: 2276 |
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| 30 May 2015 08:49 AM |
Try to do something like
tool.Equipped:connect(function() tool.Equipped = false end) --Bad at tools, Just thinking of a method :P |
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instawin
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| Joined: 04 Jun 2013 |
| Total Posts: 8777 |
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| 30 May 2015 08:53 AM |
for not letting the player drop the tool, there is a property for that:
http://wiki.roblox.com/index.php?title=API:Class/Tool/CanBeDropped
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