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| 29 May 2015 05:56 PM |
So I'm making a game where you attack the enemies gem, and I want it so when the gem loses all of its health it disappears it has a humanoid inside it so it shows health, and I need it when all of the humanoids health is gone the parent gets destroyed.
PLEASE HELP D:
Im c00l |
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| Joined: 27 Apr 2011 |
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| 29 May 2015 05:57 PM |
if human.Health == 0 then human.Parent:Destroy() end |
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| 29 May 2015 05:58 PM |
I have that, but I need it as a loop so it constantly checks.
So far I have this but it doesn't work:
local health = script.Parent.Humanoid.Health local par = script.Parent
while true do
wait(0.001) if health == 0 then par:destroy() end end
Im c00l |
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| 29 May 2015 05:59 PM |
human.Changed:connect(function()
end) |
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| 29 May 2015 06:04 PM |
human.Changed:connect(function() if human.Health == 0 then human.Parent:Destroy() end end) |
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