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Re: I finally did it OT

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OTRainbowDash5000 is not online. OTRainbowDash5000
Joined: 29 Jul 2013
Total Posts: 14883
29 May 2015 04:33 PM
Ive finally figured out how to manipulate unions in memory.

BEHOLD, WEEKS OF WORK THAT SHOULD OF ONLY TAKEN ME 5-10 MINUTES!

https://twitter.com/OTRDASH5000/status/604399497003864064


crush, kill, destroy, swag - roblox skin plugin dev
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Slydexia is not online. Slydexia
Joined: 10 Aug 2010
Total Posts: 98517
29 May 2015 04:34 PM
...what?
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OTRainbowDash5000 is not online. OTRainbowDash5000
Joined: 29 Jul 2013
Total Posts: 14883
29 May 2015 04:35 PM
@slydexia
A "hack" for unions.


crush, kill, destroy, swag - roblox skin plugin dev
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Slydexia is not online. Slydexia
Joined: 10 Aug 2010
Total Posts: 98517
29 May 2015 04:36 PM
i need
a dumbed down version of what you said
because i have no idea what you said
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OTRainbowDash5000 is not online. OTRainbowDash5000
Joined: 29 Jul 2013
Total Posts: 14883
29 May 2015 04:38 PM
@sly
I can manipulate unions, in memory.

Meaning in theory, I can create shapes that arent possible in studio.

Meaning, in theory, I can develop a "hack" that will allow you to import 3d models as unions.


crush, kill, destroy, swag - roblox skin plugin dev
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OTRainbowDash5000 is not online. OTRainbowDash5000
Joined: 29 Jul 2013
Total Posts: 14883
29 May 2015 04:39 PM
I really hate the word hack.


crush, kill, destroy, swag - roblox skin plugin dev
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EaglesflightV3 is not online. EaglesflightV3
Joined: 28 May 2015
Total Posts: 3177
29 May 2015 04:40 PM
Sweet
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Slydexia is not online. Slydexia
Joined: 10 Aug 2010
Total Posts: 98517
29 May 2015 04:40 PM
oh
well i might use it when i need another union part
for now i can make all but one shape i need which i have substituted as a mesh
oh well
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CrossArms1 is not online. CrossArms1
Joined: 03 Aug 2012
Total Posts: 9318
29 May 2015 04:44 PM
HOW OP

HOW
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OTRainbowDash5000 is not online. OTRainbowDash5000
Joined: 29 Jul 2013
Total Posts: 14883
29 May 2015 04:46 PM
@cross
Voodoo wizardry, a lot of research, and knowledge of assembly.


crush, kill, destroy, swag - roblox skin plugin dev
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Slydexia is not online. Slydexia
Joined: 10 Aug 2010
Total Posts: 98517
29 May 2015 04:47 PM
yeah im not sure how people do stuff like this
oh well, i just keep getting better at scripting
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OTRainbowDash5000 is not online. OTRainbowDash5000
Joined: 29 Jul 2013
Total Posts: 14883
29 May 2015 04:48 PM
@sly
I started learning to program on RBXLua as well.

Its a good base to learn off of.


crush, kill, destroy, swag - roblox skin plugin dev
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Slydexia is not online. Slydexia
Joined: 10 Aug 2010
Total Posts: 98517
29 May 2015 04:51 PM
i developed(haha get it) this sort of style of coding where lots of scripts interact with eachother to prevent scripts from getting too long
if you ask me it works pretty well
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OTRainbowDash5000 is not online. OTRainbowDash5000
Joined: 29 Jul 2013
Total Posts: 14883
29 May 2015 04:53 PM
@sly
I like to do that with OOP and modules when working on roblox.

Each object gets a module.

Then I just have one module script recursively require every object, and everything in my game is instantly accessible from one table.

Works really well.


crush, kill, destroy, swag - roblox skin plugin dev
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Slydexia is not online. Slydexia
Joined: 10 Aug 2010
Total Posts: 98517
29 May 2015 04:56 PM
i tend to put functions inside the same basic action area of something in one script

for example, i have two separate scripts for a volcano in one of my games: an animation script, and an everything else script. they're connected by two values, for seperate animations, one unused. this way if one script breaks the other can run fine so i know exactly where the problem is
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