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| 29 May 2015 04:33 PM |
Ive finally figured out how to manipulate unions in memory.
BEHOLD, WEEKS OF WORK THAT SHOULD OF ONLY TAKEN ME 5-10 MINUTES!
https://twitter.com/OTRDASH5000/status/604399497003864064
crush, kill, destroy, swag - roblox skin plugin dev |
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Slydexia
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| Joined: 10 Aug 2010 |
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| 29 May 2015 04:35 PM |
@slydexia A "hack" for unions.
crush, kill, destroy, swag - roblox skin plugin dev |
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Slydexia
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| Joined: 10 Aug 2010 |
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| 29 May 2015 04:36 PM |
i need a dumbed down version of what you said because i have no idea what you said |
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| 29 May 2015 04:38 PM |
@sly I can manipulate unions, in memory.
Meaning in theory, I can create shapes that arent possible in studio.
Meaning, in theory, I can develop a "hack" that will allow you to import 3d models as unions.
crush, kill, destroy, swag - roblox skin plugin dev |
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| 29 May 2015 04:39 PM |
I really hate the word hack.
crush, kill, destroy, swag - roblox skin plugin dev |
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Slydexia
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| Joined: 10 Aug 2010 |
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| 29 May 2015 04:40 PM |
oh well i might use it when i need another union part for now i can make all but one shape i need which i have substituted as a mesh oh well |
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| 29 May 2015 04:46 PM |
@cross Voodoo wizardry, a lot of research, and knowledge of assembly.
crush, kill, destroy, swag - roblox skin plugin dev |
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Slydexia
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| Joined: 10 Aug 2010 |
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| 29 May 2015 04:47 PM |
yeah im not sure how people do stuff like this oh well, i just keep getting better at scripting |
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| 29 May 2015 04:48 PM |
@sly I started learning to program on RBXLua as well.
Its a good base to learn off of.
crush, kill, destroy, swag - roblox skin plugin dev |
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Slydexia
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| Joined: 10 Aug 2010 |
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| 29 May 2015 04:51 PM |
i developed(haha get it) this sort of style of coding where lots of scripts interact with eachother to prevent scripts from getting too long if you ask me it works pretty well |
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| 29 May 2015 04:53 PM |
@sly I like to do that with OOP and modules when working on roblox.
Each object gets a module.
Then I just have one module script recursively require every object, and everything in my game is instantly accessible from one table.
Works really well.
crush, kill, destroy, swag - roblox skin plugin dev |
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Slydexia
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| Joined: 10 Aug 2010 |
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| 29 May 2015 04:56 PM |
i tend to put functions inside the same basic action area of something in one script
for example, i have two separate scripts for a volcano in one of my games: an animation script, and an everything else script. they're connected by two values, for seperate animations, one unused. this way if one script breaks the other can run fine so i know exactly where the problem is |
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