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| 27 May 2015 03:22 PM |
The basic idea of this poll is to see what scripting methods we should use for The Battle of ( the ) Bulge Roleplay's guns. There are two current choices.
1.) Continue using TurboFusion's scripts. -A more "realistic" feel. -Explosive weaponry.
2.) Switch to Youtubes' scripts. -Less lag issues. -Different crouching scripts. -Ability to use manual tool animations such as "salute."
Comment either "TurboFusion" or "Youtubes" to cast your vote.
-MarkusRoten, Director for Iron Gear Studio. |
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| 27 May 2015 03:23 PM |
| Turbofusion, most lag is caused by the tanks. |
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CptEman
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| Joined: 29 Dec 2014 |
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Vulffe
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| Total Posts: 50 |
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| 27 May 2015 03:33 PM |
| Youtubes, less lag. Turbofusion script causes lag due to the bullets and how they're moving parts. |
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| 27 May 2015 03:47 PM |
| Turbo, RP actions should be used in RP only |
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Cbenning
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| 27 May 2015 04:21 PM |
Youtubes But i guess trying both for a week each would not hurt so we can see the more "Realistic" Feel. |
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| 27 May 2015 04:23 PM |
Based on the outfits of all excluding me participating on this thread...
CLANSCRUBS
"You know what they say, all toasters toast toast!" |
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| 27 May 2015 04:25 PM |
@Dominus: This isn't a clan, you done messed up.
-Red Fear |
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DrForce
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| Total Posts: 35008 |
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| 27 May 2015 04:27 PM |
| are you blind or something because their is a forum called "Groups & Clans" right below us |
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| 27 May 2015 04:32 PM |
Youtubes.
And as they always say: "Goats are like mushrooms. If you shoot a duck, I'm scared of toasters." |
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| 27 May 2015 04:36 PM |
@DrForce: This is not a clan / group issue. This is a poll for a game. Maybe if you did some research you'd find that this post belongs here and possibly in Game Design.
-Red Fear |
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Warstroke
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| Joined: 25 May 2015 |
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Warstroke
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