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| 28 May 2015 11:01 AM |
I tried
CFrame.new(start, targetPos) --rayStart and rayEnd Positions cframe:vectorToWorld and vectorToObject --Just to see the results, also tried pointTo
but the Rays kept going either to Vector3.new(0, 0, 0) or in zig-zags :/
any help plz?
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| 28 May 2015 11:07 AM |
| To get the results of the CFrame, simply do CFrame.new(start, targetPos).lookVector - That will return the same thing as doing (targetPos-start).Unit |
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| 28 May 2015 11:12 AM |
wait a sec, would (targetPos - start).unit + Vector3.new(0, -drop, 0).unit work? I mean that say, the ray is Vertical not Horizontal, so it will think that it should follow it's own Y Axis? I don't think it would though from what I'm thinking right now :/
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| 28 May 2015 11:13 AM |
| Just .. send me a PM on what you're trying to do, I can help there. |
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| 28 May 2015 11:16 AM |
k, haven't tried something like that in ages XD
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| 28 May 2015 12:25 PM |
I guess no one else? -_-
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| 28 May 2015 02:11 PM |
I got what the problem is -_- http://www.roblox.com/Forum/ShowPost.aspx?PostID=163191653 read...
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