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| 26 May 2015 03:26 AM |
hi i am wondering like how do i make sword mesh like ,the default sword i mean the default sword is called linked sword it is but a single block with mesh so how do i make this mesh
i also want to learn how to use a multiple block into a sword like this http://www.roblox.com/sword-model-item?id=51256796 http://www.roblox.com/Great-Sword-Model-item?id=30282556 http://www.roblox.com/Sword-Model-item?id=198633806
as you see they are blocks that are made into a sword not a mesh so i was wondering if you guys could teach me how to make them into a sword
also the model sword that various author made when i bring put them in studio and it will be like handle1,handle2,handle3,hilt1,hilt2,blade1,blade2,blade3 different blocks making it a sword but arent these blocks too small, i mean when i insert a part and try to shrink it to the smallest block possible its not small though so i was wondering how these author make a block so small and then how they combine it
last i went to develop and used a sword model made by another person and insert some sword script and stuff but when i test it and equip it the sword fell well not from my hand but the orginal place the sword was at before i test |
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| 26 May 2015 08:04 AM |
Make your sword > take all the bricks and put it in a tool (Icon is an orange wrench) > Change the name of the brick where you want your character to hold it into a handle > Put a weld script > unlock > can-collide > put scripts > put in starter pack and test it.
last i went to develop and used a sword model made by another person and insert some sword script and stuff but when i test it and equip it the sword fell well not from my hand but the orginal place the sword was at before i test
This happens because you don't have a weld script If you need one
http://www.roblox.com/Weld-item?id=244814529
Shoot me a PM if you have any questions
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| 26 May 2015 08:05 AM |
also the model sword that various author made when i bring put them in studio and it will be like handle1,handle2,handle3,hilt1,hilt2,blade1,blade2,blade3 different blocks making it a sword but arent these blocks too small, i mean when i insert a part and try to shrink it to the smallest block possible its not small though so i was wondering how these author make a block so small and then how they combine it
Use a mini-map script it will shrink a giant object. |
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| 26 May 2015 09:19 AM |
| ways i can reeduce lag on games and give mobs or monster like gui health |
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| 27 May 2015 03:50 AM |
| when i add the weld script to the handle and equip it and the sword all fell down except handle |
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| 27 May 2015 05:16 AM |
| Dont add it on the handle add it in the model. |
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| 27 May 2015 05:37 PM |
you mean i add the weld script to the sword toll instead of the handle
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| 28 May 2015 04:22 AM |
| ok my next question is,is there a script that spawns a boss at a exact location and exact timing |
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| 28 May 2015 04:27 AM |
| I can't script those , sorry. |
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| 28 May 2015 05:53 AM |
| anyway i am making a rpg game any tip |
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Inevera
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| Joined: 31 Dec 2014 |
| Total Posts: 22514 |
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| 28 May 2015 07:33 AM |
dwarves and elves fight
Supa Hot Sapphire |
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| 28 May 2015 08:24 AM |
| how you want me to make a team like short human with axe against normal human with bow |
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| 28 May 2015 08:49 AM |
| how do i add speed to weapon like if i equip a sword i move faster 100 times |
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| 05 Jun 2015 04:55 AM |
| u guys know how to save like this example u come and play my game and you won a sword but then u quit and come back ur sword is gone so how to save so that u cant lose ur stuff |
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CryptCode
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| Joined: 31 Jul 2011 |
| Total Posts: 994 |
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| 05 Jun 2015 05:12 AM |
Data persistence wiki.roblox.com |
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| 05 Jun 2015 06:08 AM |
local DS = game:GetService("DataStoreService"):GetDataStore("Players")
game.Players.PlayerAdded:connect(function(Player)
if DS:GetAsync(Player.userId) == true then print("give sword") else print("don't give sword") end
end)
use DS:SetAsync(Player.userId) to change the value |
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| 05 Jun 2015 08:23 AM |
| i mean for all the items in my game |
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| 05 Jun 2015 10:19 AM |
local DS = game:GetService("DataStoreService"):GetDataStore("Players")
game.Players.PlayerAdded:connect(function(Player)
local Tools = DS:GetAsync(Player.userId) if Tools == nil then Tools = {true, false, true}
for w = 1, 3 do if Tools[w] == true then print("give sword") else print("don't give sword") end end
end)
use DS:SetAsync(Player.userId[1-3]) to change the value
there |
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| 06 Jun 2015 09:24 AM |
| anyone know how to make a shop gui like this at the side of the game you can click the gun name like click glock then you need KOs to buy if you got then you buy it goes to your backpack and i need to know how to save all the gun you buy incase you buy the gun and quit and when you come back its still there |
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oofive2
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| Joined: 08 May 2011 |
| Total Posts: 1608 |
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| 06 Jun 2015 09:36 AM |
fire you want someone to make the game for you too??
-/I can't drown my demons they know how to swim\- |
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twist787
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| Joined: 12 Jan 2013 |
| Total Posts: 284 |
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| 06 Jun 2015 12:14 PM |
| next he is going to ask if anyone came make the game for him |
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| 06 Jun 2015 12:25 PM |
| hunx can you teach me how to use data stores? |
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| 06 Jun 2015 08:19 PM |
no i wont ask anybody to help me made i just need people to teach me how to do stuff
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