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Re: Changing Torso Size Without Killing Player

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iBuildStuffz is not online. iBuildStuffz
Joined: 30 Apr 2015
Total Posts: 853
27 May 2015 01:39 PM
Is there a way to change the size of a players torso without killing them? I am trying to make a button where when you click it you double in size. I got the dimensions right; however, it always kills the player.

script.Parent.ClickDetector.MouseClick:connect(function()

players = game.Players:GetChildren()

for i, v in pairs(players) do


v.Character["Torso"].Size = Vector3.new(10,10,10)
wait(.5)
v.Character["Head"].Size = Vector3.new(10,10,10)

end
end)

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hdtv13 is not online. hdtv13
Joined: 18 Sep 2012
Total Posts: 1628
27 May 2015 01:41 PM
I use meshes when resizing body parts ;3

I have skin, potatoes have skin, therefore I'm a potato.
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ganger800 is not online. ganger800
Joined: 06 Dec 2012
Total Posts: 427
27 May 2015 01:42 PM
recreate the weld/motor part after you resize
because when you resize they break
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Intern33t is not online. Intern33t
Joined: 19 Nov 2010
Total Posts: 1530
27 May 2015 01:43 PM
If you just want it to LOOK bigger, this might work:

script.Parent.ClickDetector.MouseClick:connect(function()

players = game.Players:GetChildren()

for i, v in pairs(players) do

local g = Instance.new("BlockMesh")
local j = Instance.new("BlockMesh")
g.Parent = v.Character["Torso"]
j.Parent = v.Character["Head"]
g.Scale = Vector3.new(10, 10, 10)
wait(.5)
j.Scale = Vector3.new(10, 10, 10)

end
end)

~ᵂʰᵒ ᵃʳᵉ ʸᵒᵘ ᵗᵒᵈᵃʸ﹖~
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iBuildStuffz is not online. iBuildStuffz
Joined: 30 Apr 2015
Total Posts: 853
27 May 2015 01:45 PM
@Intern

I will work on it after work. Just so you know your script only works for torso for some reason
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Intern33t is not online. Intern33t
Joined: 19 Nov 2010
Total Posts: 1530
27 May 2015 01:47 PM
Of course, im sorry.

The head already contains a mesh. Making the head bigger is another deal. Might do it in 1 sec..

~ᵂʰᵒ ᵃʳᵉ ʸᵒᵘ ᵗᵒᵈᵃʸ﹖~
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Intern33t is not online. Intern33t
Joined: 19 Nov 2010
Total Posts: 1530
27 May 2015 01:48 PM
script.Parent.ClickDetector.MouseClick:connect(function()

players = game.Players:GetChildren()

for i, v in pairs(players) do

local g = Instance.new("BlockMesh")
g.Parent = v.Character["Torso"]
g.Scale = Vector3.new(10, 10, 10)
wait(.5)
v.Character["Head"].Mesh.Scale = Vector3.new(10, 10, 10)
v.Character["Head"].Mesh.Offset = Vector3.new(0, 10, 0)

end
end)

~ᵂʰᵒ ᵃʳᵉ ʸᵒᵘ ᵗᵒᵈᵃʸ﹖~
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DemonicRegalia is not online. DemonicRegalia
Joined: 25 Jun 2010
Total Posts: 3383
27 May 2015 02:17 PM
I already made a scale for human script on my game-making alt, but I won't release it until the game is out of beta
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Prohurovsky is not online. Prohurovsky
Joined: 16 May 2014
Total Posts: 2
15 Aug 2016 02:20 AM
I am also making a place with such button. If you have the script done, can you send it please?
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