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| 27 May 2015 10:27 AM |
Say that you have a game universe. And each 'child' place of the universe is a star system. (solar system) What would be the best method of putting realistic distance between each planetary body but also being able to see say the sun at a great distance. However, it gets smaller on the horizon as you get further back. These distances can be anything, they don't need to be the distances that pertain to our solar system. ~ I realize this was a bit of a read. Any ideas would be appreciated!
-𝒩 | Anticodist, Scripter |
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| 27 May 2015 10:31 AM |
I haven't tried this myself, but you can try controlling them with localscripts. Detect the distance away, and decide how to render it.
Game.Players.TheTurretCore:GenerateSiggy() |
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| 27 May 2015 10:32 AM |
However, that would require FE.
-𝒩 | Anticodist, Scripter |
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| 27 May 2015 10:48 AM |
le help pls
-𝒩 | Anticodist, Scripter |
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| 27 May 2015 10:58 AM |
.magnitude
(Vector3 - Vector3).magnitude |
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| 27 May 2015 11:02 AM |
I am aware of how to do something. I am just wondering if there is a way to do this, (without using FE), to put realistic (proportional) traveling distances between celestial bodies when traveling by spacecraft, which have warp capabilities. However warping teleports you to a new 'child' place.
-𝒩 | Anticodist, Scripter |
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| 27 May 2015 11:18 AM |
| Do parts not automatically get smaller as you move away from them? |
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