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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Whatever happened to non-repeated textures?

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FlyScript is not online. FlyScript
Joined: 05 Aug 2010
Total Posts: 2884
26 May 2015 04:39 PM
http://gyazo.com/dfb74a25d38c4a390c611709568e5257

I'm sure I remember a blog article...
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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
26 May 2015 04:55 PM
Can't be bothered to look do you mean decals?
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FlyScript is not online. FlyScript
Joined: 05 Aug 2010
Total Posts: 2884
26 May 2015 04:56 PM
Nope. Take a look eL, it's slate. The other textures all do it too :/
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FlyScript is not online. FlyScript
Joined: 05 Aug 2010
Total Posts: 2884
26 May 2015 04:57 PM
Maybe I just reached some sort of limit? It's a fairly big brick, but the width of each repeat is like 30 studs at most.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
26 May 2015 05:07 PM
That's always how it's been since 2010.
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FlyScript is not online. FlyScript
Joined: 05 Aug 2010
Total Posts: 2884
26 May 2015 06:14 PM
Found it.

http://blog.roblox.com/2014/12/the-rendering-team-closes-2014-with-a-boom/

Who names their rendering system "wang"?
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
26 May 2015 06:25 PM
"Wang tiles (or Wang dominoes), first proposed by mathematician, logician, and philosopher Hao Wang in 1961, are a class of formal systems."
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FlyScript is not online. FlyScript
Joined: 05 Aug 2010
Total Posts: 2884
26 May 2015 06:44 PM
That dude's name is a letter away from someone laughing at a phallus.
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drahsid5 is not online. drahsid5
Joined: 13 May 2011
Total Posts: 3937
26 May 2015 06:52 PM
OPs reading comprehension skills are terrible;
"One of the challenges when applying a single material texture to a large piece of an environment is the patterning that becomes visible at certain distances. " Doesn't mean the texture isn't tile, it's saying, basically, that ROBLOX doesn't incorporate Antisotropic Filtering.
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distalDigitPhalanx is not online. distalDigitPhalanx
Joined: 25 Jan 2015
Total Posts: 1509
26 May 2015 06:58 PM
That's not true. The tiling that occurs is not due to a lock of anisotropic filtering, that is only useful for viewing textures at steep angles. The reason that there is tiling is because there are actually features that stick out just the slightest. The only ways to get around it that I can think of, is to either use really large textures, or generate the procedurally
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FlyScript is not online. FlyScript
Joined: 05 Aug 2010
Total Posts: 2884
26 May 2015 07:05 PM
Still waiting for that blessed update where we can upload our own materials, and actually be able to make our own textures (I'm ignoring the Texture instance because it's just not the same :c).
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