Hibobb
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| Joined: 18 Apr 2010 |
| Total Posts: 2146 |
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| 25 May 2015 04:27 PM |
Is there a method to negating a part and then unioning it with another via code?
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| 25 May 2015 04:28 PM |
No.
Unless something changed while I was inactive. |
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Hibobb
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| Joined: 18 Apr 2010 |
| Total Posts: 2146 |
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| 25 May 2015 04:31 PM |
| Looks like we went inactive at the same time. I come back and all of a sudden theres these things called particle emitters |
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| 25 May 2015 04:45 PM |
| Yes, but it's a terrible method. You have to pre-make the negates and unions and thenlone them while ingame. |
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Hibobb
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| Joined: 18 Apr 2010 |
| Total Posts: 2146 |
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| 25 May 2015 05:18 PM |
| Oh ok. So let me ask this then: Basically what I am trying to do is create something that you can put on a wall and it melts through it creating a hole. However it needs to be able to do it on any wall and anywhere on any wall. So I can't set up certain spots. What would be the best way to do this? |
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| 25 May 2015 05:22 PM |
| Clone the "melted" wall and put it into the correct spot |
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Hibobb
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| Joined: 18 Apr 2010 |
| Total Posts: 2146 |
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| 25 May 2015 05:42 PM |
So I would have to create a duplicate wall for each.
Alpha release of my game. Send me any bugs you find with the gun. http://www.roblox.com/games/200667607/Sniper-Stuff-ALPHA |
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| 25 May 2015 06:13 PM |
only in plugins
u should add filtering - devious |
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