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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Negate Part By Script

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Hibobb is not online. Hibobb
Joined: 18 Apr 2010
Total Posts: 2146
25 May 2015 04:27 PM
Is there a method to negating a part and then unioning it with another via code?
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
25 May 2015 04:28 PM
No.


Unless something changed while I was inactive.
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Hibobb is not online. Hibobb
Joined: 18 Apr 2010
Total Posts: 2146
25 May 2015 04:31 PM
Looks like we went inactive at the same time. I come back and all of a sudden theres these things called particle emitters
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
25 May 2015 04:45 PM
Yes, but it's a terrible method. You have to pre-make the negates and unions and thenlone them while ingame.
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
25 May 2015 04:46 PM
Then clone*
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Hibobb is not online. Hibobb
Joined: 18 Apr 2010
Total Posts: 2146
25 May 2015 05:18 PM
Oh ok. So let me ask this then: Basically what I am trying to do is create something that you can put on a wall and it melts through it creating a hole. However it needs to be able to do it on any wall and anywhere on any wall. So I can't set up certain spots. What would be the best way to do this?
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warspyking is not online. warspyking
Joined: 15 Nov 2011
Total Posts: 13947
25 May 2015 05:22 PM
Clone the "melted" wall and put it into the correct spot
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Hibobb is not online. Hibobb
Joined: 18 Apr 2010
Total Posts: 2146
25 May 2015 05:42 PM
So I would have to create a duplicate wall for each.

Alpha release of my game. Send me any bugs you find with the gun. http://www.roblox.com/games/200667607/Sniper-Stuff-ALPHA
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DeviousDeviation is not online. DeviousDeviation
Joined: 28 Dec 2010
Total Posts: 9306
25 May 2015 06:13 PM
only in plugins

u should add filtering - devious
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